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21st February 2013, 21:03
#1
Private
Light bleeding?
When I make maps and I compile and play them, the light goes across the wall. I've searched for the answer in cod2/docs and in other websites but I found nothing. If anyone could help about this, I would be very grateful
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22nd February 2013, 03:03
#2
Assadministrator
Hm, i dont know what light bleeding is. Could you make a screenshot and attach it to post?
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The Following User Says Thank You to kung foo man For This Useful Post:
Jeplaa (22nd February 2013)
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22nd February 2013, 06:08
#3
Maybe you have added lights on the map, too close to the wall ?
Take a screenshot during the game, and the view from Radiant please.
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24th February 2013, 16:10
#4
Private
Well the problem Im talking about is this:
It's not my map, but the light bug is the same. I read the Light documentation in cod2 docs but I don't know what is the author talking about.
Thanks in advance
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28th February 2013, 20:45
#5
Sergeant
"Light bleeding usually happens at the base of a wall or in a corner. You can avoid this by making sure your wall edges are cut to fit."
this is taken out of the lightning docs in cod2
means: you should seperate your brushes and align them to your walls
this is the way you have:
Attachment 178
this it how it should look like to avoid light bleeding:
Attachment 179
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The Following 2 Users Say Thank You to serthy For This Useful Post:
kung foo man (28th February 2013),pollo (2nd March 2013)
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Private
Ahhhhhh
Thank you very much!
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