Code:
addTestClients()
{
if(!isDefined(level.botsConnected))
level.botsConnected = 0;
setCvar("scr_testclients","0");
ent = [];
wait 10; //Give server some time to initialize other scripts
for(;;)
{
if(getCvarInt("scr_testclients") > 0)
break;
wait 1;
}
if(level.botsConnected >= 60)
return; //Give some free player slots.
testclients = getCvarInt("scr_testclients");
for(i = 0; i < testclients; i++)
{
wait .3; //Lets give server some time to add the bots, if they get a welcome message it shouldnt lagg anymore
ent[i] = addtestclient();
ent[i] thread TestClient();
level.botsConnected++;
//iprintln("DEBUG: Bots Connected: " + level.botsConnected);
}
thread addTestClients();
}
TestClient()
{
self.pers["bot"] = true;
wait 3; //Give server some time to add the bot
self notify("menuresponse", game["menu_team"], "autoassign");
wait 1;
for(;;)
{
if(getCvar("g_gametype") == "zom")
{
switch(randomInt(23)) //Later chnange to level.alliesWeapon[randomInt(level.alliesWeapon.size)]
{
case 0:
case 1:
self notify("menuresponse", game["menu_weapon_allies"], "greasegun_mp");
break;
case 2:
self notify("menuresponse", game["menu_weapon_allies"], "m1carbine_mp");
break;
case 3:
self notify("menuresponse", game["menu_weapon_allies"], "m1garand_mp");
break;
case 4:
self notify("menuresponse", game["menu_weapon_allies"], "springfield_mp");
break;
case 5:
self notify("menuresponse", game["menu_weapon_allies"], "thompson_mp");
break;
case 6:
self notify("menuresponse", game["menu_weapon_allies"], "bar_mp");
break;
case 7:
self notify("menuresponse", game["menu_weapon_allies"], "sten_mp");
break;
case 8:
self notify("menuresponse", game["menu_weapon_allies"], "enfield_mp");
break;
case 9:
self notify("menuresponse", game["menu_weapon_allies"], "enfield_scope_mp");
break;
case 10:
self notify("menuresponse", game["menu_weapon_allies"], "bren_mp");
break;
case 11:
self notify("menuresponse", game["menu_weapon_allies"], "PPS42_mp");
break;
case 12:
self notify("menuresponse", game["menu_weapon_allies"], "mosin_nagant_mp");
break;
case 13:
self notify("menuresponse", game["menu_weapon_allies"], "SVT40_mp");
break;
case 14:
self notify("menuresponse", game["menu_weapon_allies"], "mosin_nagant_sniper_mp");
break;
case 15:
self notify("menuresponse", game["menu_weapon_allies"], "ppsh_mp");
break;
case 16:
self notify("menuresponse", game["menu_weapon_allies"], "mp40_mp");
break;
case 17:
self notify("menuresponse", game["menu_weapon_allies"], "kar98k_mp");
break;
case 18:
self notify("menuresponse", game["menu_weapon_allies"], "g43_mp");
break;
case 19:
self notify("menuresponse", game["menu_weapon_allies"], "kar98k_sniper_mp");
break;
case 20:
self notify("menuresponse", game["menu_weapon_allies"], "mp44_mp");
break;
case 21:
self notify("menuresponse", game["menu_weapon_allies"], "shotgun_mp");
break;
case 22:
self notify("menuresponse", game["menu_weapon_allies"], "chainsaw_mp");
break;
case 23:
self notify("menuresponse", game["menu_weapon_allies"], "flametrower_mp");
break;
}
}
else
{
if (self.pers["team"]=="allies")
self notify("menuresponse", game["menu_weapon_axis"], "springfield_mp");
else
self notify("menuresponse", game["menu_weapon_axis"], "kar98k_mp");
}
wait 1.5;
}
}