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Thread: Deathrun Maps

  1. #11
    Corporal Killer.Pro's Avatar
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    See in my terminator map how it's done in mp_spawns.gsc file
    Please call me Killer.Pro

  2. #12
    Assadministrator kung foo man's Avatar
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    Please use the "real" spawns:

    PHP Code:
    runner allies mp_sd_spawn_attacker
    activator 
    axis mp_sd_spawn_defender 
    timescale 0.01

  3. #13
    Corporal Killer.Pro's Avatar
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    See .map file too here

    Edit : @Kung I used tdm spawns in ultra lol
    and SD spawns are for cod4 i think,no?
    Last edited by Killer.Pro; 18th February 2013 at 04:30.
    Please call me Killer.Pro

  4. #14
    Assadministrator kung foo man's Avatar
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    Quote Originally Posted by Killer.Pro View Post
    See .map file too here

    Edit : @Kung I used tdm spawns in ultra lol
    and SD spawns are for cod4 i think,no?
    It doesnt depends on CoD2 or CoD4, just on the mod.

    Your tdm-spawns are only working, because you teleport the activator at roundstart into the activator-area (you wouldnt need that, if you just use sd-spawns).

    I prefer sd-spawns, because:
    - save the work of trigger + script
    - activator/runners arent spawning for short time in the same area, so he cant be killed in the first seconds of new round

    The trigger-at-spawn was a really nice idea though
    timescale 0.01

  5. The Following 2 Users Say Thank You to kung foo man For This Useful Post:

    EvoloZz (18th February 2013),Killer.Pro (18th February 2013)

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