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Thread: Zom.Gsc

  1. #1
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    Zom.Gsc

    Hey,

    Could one of you guys send me a zom.Gsc??

    Sp1re

  2. #2
    Global Mossaderator Mitch's Avatar
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    This is the basic stuff every zombie mod uses:
    http://callofduty.filefront.com/file...for_CoD2;53241

  3. #3
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    oke thanks

  4. #4
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    Spire , u cant cant make an Normal GSC in a client side mod !!!

  5. #5
    Assadministrator kung foo man's Avatar
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    Can you explain why?
    timescale 0.01

  6. #6
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    Ye Kung foo i can : In a Client side mod is a zom.gsc (All Scripts Removed) when u make a zom.gsc in a Client side mod , Than server show Some Erros and dont Start !

  7. The Following User Says Thank You to AzreaL For This Useful Post:

    kung foo man (17th February 2013)

  8. #7
    Corporal Killer.Pro's Avatar
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    What errors you get?
    Please call me Killer.Pro

  9. #8
    Assadministrator IzNoGoD's Avatar
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    Quote Originally Posted by AzreaL View Post
    Ye Kung foo i can : In a Client side mod is a zom.gsc (All Scripts Removed) when u make a zom.gsc in a Client side mod , Than server show Some Erros and dont Start !

    I disagree. Did the same with a jumpmod, works fine.

    Trick is to name the server gsc different from the client's gsc (like _zom.gsc for the server), then call the real _zom::main() from zom.gsc.

  10. The Following User Says Thank You to IzNoGoD For This Useful Post:

    kung foo man (17th February 2013)

  11. #9
    Corporal Killer.Pro's Avatar
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    Yes izno the easiest way
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