Hi guys, i have a model, name: case.iwi , so if you look the model you see the default textur of cod2 radiant textur case. But i have modify: case.iwi but it will not change the textur.
can somebody say why?
Hi guys, i have a model, name: case.iwi , so if you look the model you see the default textur of cod2 radiant textur case. But i have modify: case.iwi but it will not change the textur.
can somebody say why?
You will have to be more specific. Exactly which model is it? There is no such model in COD2 as case.iwi. So, if you tell me exactly which model it is, I can tell you what the "skin" name is, and we can then see if you have modified the right 2D texture. A lot of models of crates have 2 or 3 textures. So, you must edit the right .IWI file for any edit to show.
Its not a costum model. Here you can see the model -> http://www.sendspace.com/file/4rzwbn
i think you will see the textur on model fail
the model name is: ammo
Ok, it IS a custom model (not a stock model) as it is imported from COD4. Also, I didn't have a problem with it:
Code:test_onGametypeStarted() { if( level.script == "mp_carentan" ) { test = spawn( "script_model", (437, 817, -9) ); test setModel( "xmodel/ammo" ); } } test_Precache() { if( level.script == "mp_carentan" ) { PrecacheModel( "xmodel/ammo" ); } }
kung foo man (9th February 2013)
i have a problem look screenshot -> http://www.xfire.com/screenshots/127241279
For some strange reason, whoever ported that model from COD4 added an alpha channel to the UV map texture. Which is why the default Radiant grid shader is showing through it.
Try this one with the alpha channel removed:
DOWNLOAD FIXED UV MAP
kung foo man (9th February 2013),Loveboy (9th February 2013)
Didn't work. Test yourself, if works make screenshot or send the model with all texturs again, what you have.