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Thread: Hide and Seek cod2

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    Hide and Seek cod2

    Hey, I have a Hide and Seek Mod CoD2.

    I only have 3 problems.

    1) The hidden can only be killed with grenades, but I would have like that you can shoot the models.
    Run 2) In the beginning of the round I would have liked to have the seeker 2min one black screen so that the Hider can hide when the 2 minutes are passed to the hidden to be frozen so that it no longer turns on the map can

    Can someone help me, I would pay it (paypal) I can not even scripting.

    Thanks in advance

  2. #2
    Assadministrator kung foo man's Avatar
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    Hey, the hardest part is the xmodel-shooting, since the engine doesnt detect it. I think IzNoGod already developed such a bullet-"simulator", maybe he would accept the offer.
    timescale 0.01

  3. #3
    Assadministrator IzNoGoD's Avatar
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    Host server @ kung

    Use the setalive() flag to make xmodel damage work.

  4. #4
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    Or use a simple bullettrace, if u dont want to pay another server.

    You can see the arguments here:
    http://www.totalconversion.hu/sub_do...ullettrace.htm


    trace = bullettrace(magicBulletOrigin.origin, eyePos, true, undefined);
    Trace is an array, it has more items: normal, surfacetype, fraction, position, entity, etc.. (i dont know all of them)
    You need the trace["entity"]. If the trace affect an object, then the trace["entity"] returns that object.

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    hey,

    thanks for the answer.

    but as I said I can not scripting and seeking someone who is scripted for me.i will pay for it.

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