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1st February 2013, 20:11
#1
Hide and Seek cod2
Hey, I have a Hide and Seek Mod CoD2.
I only have 3 problems.
1) The hidden can only be killed with grenades, but I would have like that you can shoot the models.
Run 2) In the beginning of the round I would have liked to have the seeker 2min one black screen so that the Hider can hide when the 2 minutes are passed to the hidden to be frozen so that it no longer turns on the map can
Can someone help me, I would pay it (paypal) I can not even scripting.
Thanks in advance
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1st February 2013, 20:15
#2
Assadministrator
Hey, the hardest part is the xmodel-shooting, since the engine doesnt detect it. I think IzNoGod already developed such a bullet-"simulator", maybe he would accept the offer.
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2nd February 2013, 00:54
#3
Assadministrator
Host server @ kung
Use the setalive() flag to make xmodel damage work.
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2nd February 2013, 08:39
#4
Or use a simple bullettrace, if u dont want to pay another server.
You can see the arguments here:
http://www.totalconversion.hu/sub_do...ullettrace.htm
trace = bullettrace(magicBulletOrigin.origin, eyePos, true, undefined);
Trace is an array, it has more items: normal, surfacetype, fraction, position, entity, etc.. (i dont know all of them)
You need the trace["entity"]. If the trace affect an object, then the trace["entity"] returns that object.
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2nd February 2013, 09:35
#5
hey,
thanks for the answer.
but as I said I can not scripting and seeking someone who is scripted for me.i will pay for it.
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