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Thread: Jumpmod

  1. #1
    Assadministrator IzNoGoD's Avatar
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    Jumpmod

    Hey guys,
    During the upcoming holidays I will, besides spending time with family, write a jumpmod for Jumpersheaven.com.

    As this jumpmod will probably copy a lot of features from j4l, which will probably be running on K~ servers, I'd like to use this thread to give progressupdates and handle any feature-requests you might have.

    Currently working on:

    - Save/load functionality [DONE]
    - Infinite loads [DONE] (max 1000 saves are kept to prevent the server from crashing)

    - Forcing FPS
    - Records framework
    - Records saving to file
    - Checkpoints

    - XP based extra functionality (nothing that will give you ANY advantage over normal jumpers, just fancy models etc)
    - Different kinds of races between players (timerace, save/load race etc)
    - Probably some B3-compatible input from admins/moderators

    I'll try to keep updating this thread as much as possible (if there is anything to report, that is). So you can either sit back, relax and enjoy the show or participate by adding me on xfire, alpha/beta-testing and requesting additional features.

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    kung foo man (19th December 2012)

  3. #2
    Sergeant serthy's Avatar
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    - since you're able to handle the velocity, i am looking forward to see some funny bouncepads? (static and also some individual placeable ones)
    - maybe some 'jump-aim-and-hit-in-the-air-targets' that open some doors or activate other things, to add some more interactive fun to the jumpmod

    i have this game in my mind: Montezuma's Return
    i played it when i was younger, probably my alltime faved game, maybe there are some mappers around, who are inspired by this

  4. #3
    Assadministrator kung foo man's Avatar
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    Since he cant map, he will only work on the mod
    timescale 0.01

  5. #4
    Assadministrator IzNoGoD's Avatar
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    Checkpoints have been implemented. Work great
    Also implemented some hackery velocity reset when loading.

  6. #5
    Assadministrator kung foo man's Avatar
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    Quote Originally Posted by IzNoGoD View Post
    Also implemented some hackery velocity reset when loading.

    Some jumps rely on the old velocity, so maps cant be finished anymore. ^^
    timescale 0.01

  7. #6
    Assadministrator IzNoGoD's Avatar
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    True, but only for jm_contrast.

  8. #7
    Assadministrator kung foo man's Avatar
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    There is at least one other map, but i cant remember the name. Kinda intrusive/unsecure change.
    timescale 0.01

  9. #8
    Assadministrator IzNoGoD's Avatar
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    Just implemented anti-cutting logic

    Records saving has been rewritten

    made a framework for fps-forcing

    Added checkpoints for over 100 maps. (thx masterthomy)

    It now also shows difference in time between you and the recordholder at all checkpoints.

  10. The Following User Says Thank You to IzNoGoD For This Useful Post:

    kung foo man (24th December 2012)

  11. #9
    Assadministrator IzNoGoD's Avatar
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    More stuff

    Record saving has been rewritten and then rewritten again

    Everything gets saved atm

    You can soon battle against each record on the server, getting progress reports for each checkpoint you pass.

    Teaservid:
    http://www.xfire.com/video/5d559d/

  12. The Following 2 Users Say Thank You to IzNoGoD For This Useful Post:

    EvoloZz (5th January 2013),kung foo man (4th January 2013)

  13. #10
    Assadministrator IzNoGoD's Avatar
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    Another updated

    Server now has direct contact with a mysql db (thanks kung)

    Supports multi-way endings (multiple paths to multiple ends, not used yet)

  14. The Following User Says Thank You to IzNoGoD For This Useful Post:

    kung foo man (10th January 2013)

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