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18th December 2012, 18:17
#1
Assadministrator
Previously I already implemented spawnprotection in dm.gsc, but the switch to tdm.gsc disabled this. The surf.gsc should still add a .spawnprotection_until in milliseconds which could be checked against gettime() in order to return() from the callback_playerdamage function...
Also, I tried 3 seconds. Was too short. Changed to 5 seconds. (change not yet implemented in tdm.gsc)
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