Results 1 to 6 of 6

Thread: destruction model

  1. #1
    ... connecting
    Join Date
    Dec 2012
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Question destruction model

    How did you do so that the model was destroyed?
    I know that there is a script, but still need to model the rebound of my bullets
    How make a model that ricochet of my bullets?
    I have model, but the bullet passed through the model

    Pls help me

    P.S.
    Sorry for my bad english

  2. #2
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts
    Spawn 32 trigger_hurt's in map and link them to the models.

    That doesn't work in stockmaps, so you can detect entities with bullettrace()... i guess IzNoGod did it that way.

    For my old zombots I've hacked in a callback_playerdamage for xmodels (worked by just setting the alive-flag to 1 in memory).

    3 Ways, choose yours.
    timescale 0.01

  3. #3
    ... connecting
    Join Date
    Dec 2012
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts
    the third option

  4. #4
    ... connecting
    Join Date
    Dec 2012
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts
    How you do the third option

  5. #5
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts
    I'm not hosting servers yet with that option, so take 1 or 2.
    timescale 0.01

  6. #6
    ... connecting
    Join Date
    Dec 2012
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts
    How you made trigger on model + some examples(script) pls

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •