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Thread: Invisible Rooms on surf_utopia

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    Assadministrator kung foo man's Avatar
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    Invisible Rooms on surf_utopia

    Hey, Utopia is a giant map with many teleport-triggers and the problem is now, that the teleport-rooms are not visible.

    I guess cod2map.exe is removing them, because they are not connected to the "main-world" with spawns.

    Does anybody know how to compile the map without deleting the view-geometry of this room? I can walk in there, but it looks just like nodraw.
    timescale 0.01

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    kubislav23 (11th September 2017)

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    Assadministrator kung foo man's Avatar
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    Ok, solved the bug by spawning global_intermission's on every teleport-origin.

    But now I've got another problem:

    Code:
       12 unique shaders
    MAX_MAP_LIGHTBYTES (124 MB) exceeded... more than 31 lightmaps used
    Seems to be too many surfaces now... but i dont even compile with light.
    timescale 0.01

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    kubislav23 (11th September 2017)

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    Assadministrator kung foo man's Avatar
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    .map-File for testing:
    Attached Files Attached Files
    timescale 0.01

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    kubislav23 (11th September 2017)

  7. #4
    Assadministrator kung foo man's Avatar
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    Solved by patching the cod2map.exe:
    Attached Files Attached Files
    timescale 0.01

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    kubislav23 (11th September 2017)

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