Ok it worked!!! First i put all the current map spawnpoints in an array with
level.customspawns = getentarray(spawnpointname, "classname");
Then i added my custom spawnpoints as
...
Type: Posts; User: agribilos
Ok it worked!!! First i put all the current map spawnpoints in an array with
level.customspawns = getentarray(spawnpointname, "classname");
Then i added my custom spawnpoints as
...
Hmm ok so I will try that. Thanks
Hi
As you can tell from the title i'm trying to add custom spawnpoints to a map.
spawnpointname = "mp_dm_spawn";
spawnpoints = getentarray(spawnpointname, "classname");
...
Works fine but i had to rebuild the xmodelparts and xmodelsurfs in order to get it to work. so here is the iwd file with all the required files if someone else wants to try it too.
Wow you did your miracle again!!! Thank you so much!!!
I confirm it works with 2.78
Sure the script will be very useful but first i have to learn the basics of blender. If i am right the latest version that works with the "Blender to COD" is 2.63?
I decided to go the model approach since once it's created it is easier to manipulate.The hard part is to create the model... Too bad i couldn't make it your way. But maybe i use it to do fun stuff...
Thanks again!!!
You mean the rotateYaw() function i guess. I'll try to play with that and see. The fx in the last picture appears to be flashing but in fact is not. I had just included an alpha...
Here is a visual representation of what is happening.
1660166116621663
It seems like all the images have the same orientation regardless of the angles given... In the last picture is is displayed...
You already did 99% of my work so no need to apologize. I'm the one who needs to apologize for asking too many questions :) . I saw your videos in...
Hmmm I'm not sure what i did wrong but i remade the fx as "oriented particle" . Now the picture is static but is not flush on the surface of the wall. It looks like the second picture from my...
Works fine but the image displayed is rotated with the player. Any idea how to make it displayed statically? When i made the effect i chose type particle. Should it be other type maybe?
16581659
...
You are a real life saver!! Thank you so much for the effort!!!
Thank you very much!! I'll try to do the fx part.
1647
This shown in the attached picture is done by editing the v_soze.iwi file. Just to be clear i would like to be able to put a poster like this in a custom location and ideally without having to...
Hi there.
I know you can quickly edit existing images (iwi) that are used by a map to display custom images or textures. I want to know if there is an easy way to add new iwi files (so you don't...
Nice!! Keep up the good work!!
Ok so i will try that. For login i use your system that catches the menuresponse so i don't think that there will be an issue.
I've been using async to save data for several months without any issue like this:
https://killtube.org/showthread.php?1750-Saving-a-variable-client-side-(persistently)&p=21145&viewfull=1#post21145...
Can someone please help me write an async version of this?
loadstats()
{
for(i=0;i<level.stats.size;i++)
{
result = [[level.mysql_wrapper]]("SELECT "+level.stats[i]+" FROM...
self [[level.spawnSpectator]]();
self [[level.spectator]]();
self notify("joined spectators");
Ok i finally got it to work. I also had to set the function pointer "level.spawnSpectator =...
Yes i tried it also but it didn't work.. If i remember correctly what it did was to move the player in spectators at the scoreboard only but the player itself was left ingame and invulnerable. I'll...
Thank you but the problem still exists. It shows me as spectator on the scoreboard but i can still see my score. So i guess it does not properly leave the team.
moveplayer(team)
{
...
moveplayer(team)
{
self.pers["team"] = team;
self.sessionteam = self.pers["team"];
self.pers["weapon"] = undefined;
self.pers["savedmodel"] = undefined;
self...