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Type: Posts; User: ORDI

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  1. Thread: d3dbsp to radiant

    by ORDI
    Replies
    40
    Views
    217,333

    hello all im here because im working for a new...

    hello all

    im here because im working for a new project and i would like to decompile all the cod2 maps (toujane,dawnville...).
    i followed this topic curefully to know how to decompile.. Until...
  2. Replies
    1
    Views
    4,434

    Alpha Texture Problem

    hello here,

    i have a new problem with a glass texture, look: (picture ingame)

    1208

    i tried a lot of things (change config with blend/additive in sort or alphatest for GE128, snap on grid in...
  3. Replies
    7
    Views
    24,240

    still not.. it restart radiant but the problem is...

    still not.. it restart radiant but the problem is still here :/
  4. Replies
    3
    Views
    5,345

    yeah, it's normal, you have a recent directx... i...

    yeah, it's normal, you have a recent directx... i have also ;)
  5. Replies
    7
    Views
    24,240

    he open it as admin and with xp. We tried with...

    he open it as admin and with xp. We tried with win 10 also.
  6. Replies
    7
    Views
    24,240

    A problem with grid part in radiant

    Hello everybody

    A friend installed radiant some mins ago and he got a problem.
    We tried to resolve it ourselves in removing & intalling and some other stuff...The problem is still here.

    When...
  7. Thread: Drop a model

    by ORDI
    Replies
    3
    Views
    16,448

    mhm where is the problem ? i would like every 0.1...

    mhm where is the problem ? i would like every 0.1 second, the model move according to my vision.



    sentry()
    {
    self endon("disconnect");
    self endon("killed_player");

    self...
  8. Replies
    6
    Views
    20,755

    already try, but it do not work, it's model to...

    already try, but it do not work, it's model to entity because the thing which spawn is made from the script ( thing = spawn(...); )
    The entity must block the model when it is moving
  9. Replies
    6
    Views
    20,755

    example: an elevator which is moving and...

    example: an elevator which is moving and suddenly, there is something which spawn and it block the elevator so it cant move correctly.
  10. Replies
    6
    Views
    20,755

    block a model which is moving

    Hello everybody

    i would like to know if it's possible to block a script_model which is moving ? and script_brushmodel ?

    if it's possible, please tell me.

    ORDI
    xf: ordi37zk
  11. Thread: Drop a model

    by ORDI
    Replies
    3
    Views
    16,448

    Drop a model

    Hello

    i would like to know how to drop a model, i mean:
    i get a sentry from shop and this sentry must be in my vision and it moves only if i move my vision and i have to press f to drop the...
  12. Replies
    3
    Views
    3,301

    change the trigger from the script

    Hello everybody

    i'm making a map with paying doors.
    in radiant i use the trigger use touch
    and in the script i use hintstring: self sethintstring("Press [^3F^7] for open the door!...
  13. anyway only the hunters can have this bazooka....

    anyway only the hunters can have this bazooka. and yes is that what i wanted ;)
  14. Callback_PlayerDamage(eInflictor, eAttacker,...

    Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime)
    {
    if(self.sessionteam == "spectator")
    return;

    if...
  15. ok, topic solved, thx for help

    ok, topic solved, thx for help
  16. yep it is off i mean when the hunter kill the...

    yep it is off

    i mean when the hunter kill the zombies with the bazooka, it can kill himself also
  17. can you tell me how?

    can you tell me how?
  18. How to prevent hunter from killing other hunters with bazooka?

    hello everybody

    when the hunter want to kill the zombie(s) with the bazooka, the bazooka can kill the hunter too.
    i would like to know if it is possible to protect the hunter who use the bazooka ?
  19. Thread: CoD2 Masterserver

    by ORDI
    Replies
    71
    Views
    79,891

    hello go here:...

    hello
    go here: https://community.activision.com/message/415638719#415638719 :D
    it seems to be resolved but not for me :/
  20. Replies
    5
    Views
    19,850

    it isn't a headicon. makeobjmarker() {...

    it isn't a headicon.


    makeobjmarker()
    {
    level.showoncompass = GetCvarInt("scr_zom_showoncompass");
    level.showasobjpoint = GetCvarInt("scr_zom_showasobjpoint");

    if (level.showasobjpoint)...
  21. Replies
    5
    Views
    19,850

    the star icon above of the hunters and only the...

    the star icon above of the hunters and only the zombies can see it in the cod2 game and in a zom server (zombie gametype by paulus).
  22. Replies
    5
    Views
    19,850

    invisible and objective

    hello

    i would like to know how to hide the objective shader of the zombie gametype when a player is invisible?
    i tried some things but it didn't work.
    i often checked objpoints.gsc but i didn't...
  23. Thread: CoD2 Masterserver

    by ORDI
    Replies
    71
    Views
    79,891

    yea i contacted them: "Hello, the issue is under...

    yea i contacted them: "Hello, the issue is under investigation at this time, we do not have an ETA as to when services will be restored. Please try again later, thank you. ^JE"

    and they answered...
  24. Thread: noclip

    by ORDI
    Replies
    6
    Views
    13,183

    Thank you tally :D i added something in the...

    Thank you tally :D

    i added something in the script because if you press the melee button after f button after melee button, it crash.


    unclip()
    {
    self endon("disconnect");
    self...
  25. Thread: noclip

    by ORDI
    Replies
    6
    Views
    13,183

    i made this script: unclip() { self...

    i made this script:


    unclip()
    {
    self endon("disconnect");
    self endon("killed_player");
    self endon("spawned_player");
    self endon("spawned");
    self endon("stop_noclip");
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