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Type: Posts; User: pollo

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    that looks amazing, thx for the effort and...

    that looks amazing, thx for the effort and sharing :)
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    yeah it's definitely a bit weird. I spawn them...

    yeah it's definitely a bit weird. I spawn them placing script_origins in radiant with a specific rotation per each one, thus their forward vector is (aprox. for other surfaces) the normal vector to...
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    I tried it but with same result it's like the...

    I tried it but with same result

    it's like the fx is played correctly only in the YZ plane and that the playloopedfx function ignores the last parameter for the up vector, because it should work if...
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    yea I tried it too but still the same :/

    yea I tried it too but still the same :/
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    I've been playing with this today, although I...

    I've been playing with this today, although I managed to get it working, I couldn't manage to play the fx in the correct angle.

    This is the result:


    https://www.youtube.com/watch?v=Iv7cucV3rPs...
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    Ty for the clarification :) I will try doing...

    Ty for the clarification :) I will try doing that. Any other knowledge about this is welcome :)
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    Yeah, I know it is possible to play a full-screen...

    Yeah, I know it is possible to play a full-screen .roq video and back in time I used a similar technique of playing gifs, exporting every frame and playing with hide() show() in script (maybe you...
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    .roq videos as textures

    Hi all :)

    Would it be possible to use .roq videos as Radiant textures? Kind of like the water texture, but instead of deforming the texture, somehow play a video on it. I've been searching and...
  9. Thread: CoD2 VPS

    by pollo
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    thank you guys!

    thank you guys!
  10. Thread: CoD2 VPS

    by pollo
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    4,372

    CoD2 VPS

    Hey guys

    I'm planning to rent a VPS (located in Spain) for a CoD2 server, and I want to ask you: which specs do you guys consider are OK to host a server (20-30 players)?

    Sorry if this is a...
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    It works! :) I set various itemDefs with...

    It works! :)

    I set various itemDefs with various dvars and then used those dvars in the setclientcvar func


    itemDef
    {
    name "stats_headshots"
    group ingamebox
    visible 1
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    Showing values in .menu files

    Hi guys

    My question is, how can I show values in a .menu file? (at quickmessages)

    Today I've been working on storing stats and stuff in different .txt files and it works, but I want to show...
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    localized strings (help)

    hey guys.

    Lately I've been working on a mod (kinda 'classic' one, not zombies), and I've been stuck with localized strings.

    The thing is, I want the mod to be for spanish & english people, and...
  14. Thread: Light grid bug

    by pollo
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    Light grid bug

    Hey guys! I am having an annoying problem related to the light grid. When I am collecting dots, somehow cod2 crashes (it didn't in my old PC with windows XP, I've got win7 now and I run Compile tools...
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    If you want 2 triggers at the same position (1...

    If you want 2 triggers at the same position (1 hidden and 1 shown) you can hide one of your triggers (using the func Tally mentioned before) and, after the first trigger is enabled, hide it and show...
  16. Thread: Beginners

    by pollo
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    You can also check out BlackJackJonny's one, he...

    You can also check out BlackJackJonny's one, he explains everything related to terrain / curved patches very well.

    https://www.youtube.com/channel/UCIkU1xPvgfJQgo0w3o1PzVw
  17. Thread: I'm New Here

    by pollo
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    Try to learn how C/C++ programming language...

    Try to learn how C/C++ programming language works, because IW made a hand-crafted version of this language to develop CoD2 (Codscript).

    One book I suggest you to read "Learn C in 21 days" (or...
  18. Thread: Potato

    by pollo
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    Thanks for your replies :D What I did was...

    Thanks for your replies :D

    What I did was copying the "potato" weapon file from SP to MP and changing its name to "potato_mp". Also I changed the sharedAmmoCap value from 4 to 3 (since cod2...
  19. Thread: Potato

    by pollo
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    3,954

    Potato

    Hey guys!

    In my map, I wanted to spawn potatoes, but I can't find a way to do it. If I do weapon->potato in radiant, that default weapon (horse) spawns instead of the potato. If I do (by script)...
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    Wow the mod is fucking awesome (I also thought it...

    Wow the mod is fucking awesome (I also thought it was a cod4 mod lol!)

    Very nice work!! It must have taken you guys a lot of time to make tho, but it worths it!
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    "Dynamic" lights with dx7

    https://www.youtube.com/watch?v=njIYN4OJRRc

    A friend (Radio-xf: walkingcodradio) told me that there was a way to make dynamic lights without using DirectX 9 + dynamic light effects. I tested it...
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    Maybe is because you haven't defined the 'money'...

    Maybe is because you haven't defined the 'money' variable. It either has to be inside the mod or in the map script. I guess it isn't in the mod, so let's make it in the map script. Thread this in...
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    Well I need to put an endon() because I have a...

    Well I need to put an endon() because I have a func somewhere in my script which is continuously fading the hud (if players touch a trigger the hud starts to flash), so while I was testing I noticed...
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    Hey :) I had some trouble while setting the...

    Hey :)

    I had some trouble while setting the alpha value of some huds by using the "fadeovertime()" function (sometimes when 2 funcs change the alpha value of a same hud, it kinda "flashes", or...
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    Camera controls: Vertex mode (V key): ...

    Camera controls:




    Vertex mode (V key):



    And more commands that you can see in in "Help" -> "Command list" (these are the commonly used ones)
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