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  1. Replies
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    Or bite the sour apple and start learning...

    Or bite the sour apple and start learning :thinking: Might improve your life and decrease dependency on others :hint:
  2. Dynamic method for speed optimisation

    I am currently porting some JavaScript code and I don't know the best way to port over such code:



    function verySlowCalculationOnlyDoThisOnce() {
    console.log("logging slow calculation");
    ...
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    Using this now: ...

    Using this now:

    https://github.com/dariomanesku/cmftStudio

    Has lots of options for exporting cubemaps etc. and works nicely with PBR
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    Either tell ur hoster to support libcod or host...

    Either tell ur hoster to support libcod or host it yourself: https://killtube.org/showthread.php?2454-CoD2-Setup-CoD2-on-your-ubuntu-14-04-server

    Just switching lnxded would still need iptables as...
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    It kinda boils down to loading libcod and +set...

    It kinda boils down to loading libcod and +set sv_cracked 1

    Or the patched lnxded with some firewall settings

    Lots of posts about that in the forum here:...
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    hdr to dds cubemap

    Hi all,

    which tool do you use to convert .hdr files to dds cubemap?

    I found https://gpuopen.com/archive/gamescgi/cubemapgen/ but I'm still somewhat confused how to use it

    I wanna use these...
  7. weapon shops on wall, nodl zombies, mp_carentan example files

    mp_carentan.gsc



    // something is going wrong.
    // the bot isnt linked to the helper
    // maybe a wait 0.05 is missing ("let it happen")
    spawnPopulationBots()
    {
    helper =...
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    You just call it anywhere, as often as you like...

    You just call it anywhere, as often as you like (just call in gametype init once e.g.)

    There are also threads about it in the forum, just try google
    ...
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    I don't know what voron did with this function,...

    I don't know what voron did with this function, can't find in his repo, but in my repo you just use this function: https://github.com/kungfooman/libcod/blob/master/gsc.cpp#L255


    ...
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    Yes, every lnxded server only runs in 1 thread...

    Yes, every lnxded server only runs in 1 thread and there isn't much you can do about it (besides learning libcod and rewrite it for multithread support e.g.)

    I'm not sure, but I guess the...
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    Poll: Yea, from pure end consumer standpoint I guess I...

    Yea, from pure end consumer standpoint I guess I wouldn't buy it either.

    PlayCanvas is pretty dope, e.g. http://seemore.playcanvas.com this runs at ~20-30fps and that's on a shitty builtin Oculus...
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    Poll: Yea, quite expensive and every year there is...

    Yea, quite expensive and every year there is another innovation lol

    Whatever, I need to start somewhere so I bought the Oculus Go for 220€, it's kinda an investment for me, because I wanna make...
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    Poll: Your VR headsets

    Just checking what kind of bunch of backward potatos we are.
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    q3radiant + bsp + bullet physics

    Just tested to load a bsp mesh and turning that into a bullet physics mesh:


    https://youtu.be/dTu0KaXCN7Q

    Quite fast, can spawn lots of objects without too much lag
  15. Only problem with that on a "multi user linux...

    Only problem with that on a "multi user linux root server" is that "top" will show the complete command line of all servers (and hence the rcon password to all other users with shell access)
  16. I didn't update my libcod for years and the...

    I didn't update my libcod for years and the prebuilt binaries are even older

    Just use vorons fork and build it from source, its pretty painless, since its only a few .cpp files:...
  17. I made a JavaScript version, so you can run...

    I made a JavaScript version, so you can run custom queries in the browser: http://killtube.org/crackedvodka/

    repo: https://github.com/KILLTUBE/CoD2MapDeaths.js

    As KILLTUBE member you have write...
  18. Thread: Scripts

    by kung foo man
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    489

    Also don't forget that we want to see some nice...

    Also don't forget that we want to see some nice scripted pics. Thanks!
  19. Thread: Scripts

    by kung foo man
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    10 minutes of noob2pro...

    10 minutes of noob2pro https://killtube.org/showthread.php?359-VIDEO-rotating-brushmodels
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    mp_surf_utopia in PBR (libwebgame)

    https://www.youtube.com/watch?v=dEBteWoHiCw
  21. There is one last ramp in mp_surf_utopia which...

    There is one last ramp in mp_surf_utopia which acts like a push-player-in-air-ramp when surfing over it with some speed.... I tried for hours all kinds of different ioquake3 settings and even...
  22. Also fixed the "bsp bugs" lol... solved it by...

    Also fixed the "bsp bugs" lol... solved it by increasing MIN_WALK_NORMAL... seems like a few surf_utopia planes scratch that dot product... sometimes
  23. Found proper aircontrol function:...

    Found proper aircontrol function: https://github.com/ETrun/ETrun/blob/master/src/game/bg_pmove.c#L841



    static void PM_Aircontrol(pmove_t *pm, vec3_t wishdir, float wishspeed) {
    float zspeed,...
  24. ioquake3 + surf pmove + map surf_utopia

    fixed my vmf2map converter to support ioquake3 somewhat:


    https://www.youtube.com/watch?v=tRC1DwX9pi4

    bsp/surface bugs somewhat disappeared aswell since using a bunch of different shaders, I...
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    bsp bugs for surfing

    Hey all,

    does anybody know how to fix the bsp collision bugs in ioquake3? I had them in CoD2 too, I just ended up restoring the old player velocity with some bug detection... but I would like to...
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