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Type: Posts; User: iCore

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  1. Thread: preGSC

    by iCore
    Replies
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    16,827

    Lol sorry it was forgotten xD Here you are:...

    Lol sorry it was forgotten xD
    Here you are: preGSC source
    It is not done by a real compiler with lexical-syntax-semantical analysis, I wanted it to be as fast as possible.
  2. Thread: preGSC

    by iCore
    Replies
    19
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    16,827

    I'll make that public when releasing the newest...

    I'll make that public when releasing the newest version soon :)
    But also that code will be ugly and shit for an experienced C++ programmer so don't be scared when you see that :D
  3. Thread: preGSC

    by iCore
    Replies
    19
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    16,827

    Okay now (in a non-released version) I have...

    Okay now (in a non-released version) I have enhanced foreach() in several ways. With the -zeroarrays parameter you'll be able to tell the program to generate 0-indexed loops instead of using...
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    Did you paint your model to white in Maya (Set...

    Did you paint your model to white in Maya (Set Color)?
  5. Thread: preGSC

    by iCore
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    19
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    16,827

    Ooooooh, no getArrayKeys() in CoD2? :S Fuuuu :(

    Ooooooh, no getArrayKeys() in CoD2? :S
    Fuuuu :(
  6. Thread: preGSC

    by iCore
    Replies
    19
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    16,827

    Okay so now I have extended those preprocessor...

    Okay so now I have extended those preprocessor directives to be more useful, and also added some more things. Changelog:
    [+] Preprocessor directives
    [+] Inline functions
    [+] Foreach
    [+] Filled...
  7. Thread: preGSC

    by iCore
    Replies
    19
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    16,827

    Sadly I can't test that properly since I can't...

    Sadly I can't test that properly since I can't measure the passed milliseconds :/
    But if you know a way to do it (even maybe with server file), that'd be great to check.
    The only way I know is to...
  8. Thread: preGSC

    by iCore
    Replies
    19
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    16,827

    Uhhh, no, you haven't even read about it on ModDB...

    Uhhh, no, you haven't even read about it on ModDB :(
    I can hook nothing, especially not in C, nor do I have Assembly knowledge.
    Also Ninja said it'd be much work for him too to modify GSC syntax on...
  9. Thread: preGSC

    by iCore
    Replies
    19
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    16,827

    So here it is: http://mezesmadzag.hu/preGSC.zip ...

    So here it is: http://mezesmadzag.hu/preGSC.zip

    Usage is the same as in CoD Menu:
    #define KUNG
    #undef KUNG
    #ifdef KUNG
    #ifndef KUNG
    #else
    #endif
  10. Thread: preGSC

    by iCore
    Replies
    19
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    16,827

    No, I thought it is Game SCript (2 letters from...

    No, I thought it is Game SCript (2 letters from SCript :D)



    Currently I didn't share the source code yet, but it'll be on GitHub soon :)
    Also I'm really a beginner in C++, my programming logic...
  11. Thread: preGSC

    by iCore
    Replies
    19
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    16,827

    Let me keep calling it that way, I think GSC is...

    Let me keep calling it that way, I think GSC is only used in CoD, and it is much clearer that "CoD scripting", since many people outta there calling "menu editing" as "menu scripting" too. So saying...
  12. Thread: preGSC

    by iCore
    Replies
    19
    Views
    16,827

    preGSC

    Hey!

    I just want your opinion about a new tool I'm making.
    It is basically a GSC preprocessor, which will let us use new syntax elements in GSC scripting.
    Currently it support condition operator...
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    You can't check that via script. You can only...

    You can't check that via script. You can only store in a variable, if you have opened a menu, and clear that if you have closed. But that's really time-consuming I think. In my mod I have stored if...
  14. Thread: CoD4 - basics

    by iCore
    Replies
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    35,639

    The set sv_allowDownload "0" that you advice is...

    The set sv_allowDownload "0" that you advice is ONLY a solution in CoD2. In CoD4 if you set sv_allowDownload to 0, then nor wwwDownload will work! So in CoD4 you HAVE TO set allowDownload to 1. If...
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    No problem, I have uploaded it for you btw:...

    No problem, I have uploaded it for you btw: sw_fade_right.dds
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    I have saved with Photoshop, and it doesn't look...

    I have saved with Photoshop, and it doesn't look that bad:

    458

    Still not perfect certainly, but I have made this picture with 1152 screen width, and it is still better than yours.
    Have you...
  17. Thread: Translator

    by iCore
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    Thanks *.* Well, you can define the format of...

    Thanks *.*
    Well, you can define the format of the exported strings, so basically you can build up an XML or any structure you want ^^
  18. Thread: Translator

    by iCore
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    4,895

    No, it's a webpage, on which if you upload the...

    No, it's a webpage, on which if you upload the strings of your mod, translators will be able to translate it. And it is probably much easier then sending files to all of em, and if you add 1 new...
  19. Thread: Translator

    by iCore
    Replies
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    4,895

    Translator

    Hey!

    I have already posted about it on braxi.org, but I'm also interested, what do you think about it.
    Currently I'm making a tool, which is planned to help the modders in the translations for...
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    I can hardly believe it, but it is working!...

    I can hardly believe it, but it is working!
    Thanks for both of you
    *.*
    If anyone would have a problem like this, I have solved it this way now: (dvarInt("respawn_x") - o) * (0.05 + (ZOOM * 0.05)).
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    Thanks for you both! IzNoGoD that's probably...

    Thanks for you both!
    IzNoGoD that's probably still a little high for me, but thanks megazor, that's a good idea! Any ideas, how can I make it linear? :P
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    Hey, thank you! The diagrams look very...

    Hey, thank you! The diagrams look very meaningful, however I think my math knowledge is under the level, which would be required to understand the 'order calculations' and that 'value' at the end....
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    Sorry for bumping, but maybe it can help to...

    Sorry for bumping, but maybe it can help to someone:

    There is an easier way by execing the "connect 80.69.77.181:28960" command in connect.menu, or in the menu, which is opened immediately after...
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    Math problem in menu

    Heya!

    Now it's the third day that I can't solve a menu problem, so it's time to ask for some pro mathematician and menu editors' help.
    So now I'm working on a Call of Duty 4 mod (called APB Mod),...
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