Search:

Search: Search took 1.00 seconds.

  1. i cant tell u that ,like i said u need some...

    i cant tell u that ,like i said u need some scripting knowledge and have to look for stuff like this in gsc files
    precacheFX()
    {
    level._effect["flak_explosion"] =...
  2. this means there are to much preload effects in...

    this means there are to much preload effects in session ur try to play to fix that u need some scripting knowledge
    u can reduce overal the amount of effects
    or u can only load effects for certain...
  3. u can try this bind k "ent_fire weapon_*...

    u can try this
    bind k "ent_fire weapon_* addoutput classname weapon_knifegg"
    or like this
    bind k 'ent_fire weapon_* addoutput "classname weapon_knifegg"'
    not tested
    or u can make a custom cvar...
  4. Replies
    5
    Views
    610

    the code says self endon("spawned_player"); ...

    the code says self endon("spawned_player");
    self endon("spawned");
    so put it in the spawnplayer function and it should work "after the notify spawned/spawned_player is called
    "
  5. Replies
    8
    Views
    824

    u can create a empty sound file with a tool like...

    u can create a empty sound file with a tool like Audacity and play it to stop the sound
  6. Replies
    14
    Views
    4,141

    nope no crashes here never had any crashes im on...

    nope no crashes here never had any crashes im on
    version 1803 now
    works with compatibility mode and without
    all windwos/xbox gaming stuff is disabled
    and the game was not installed (copy from...
  7. hi i dont believe there is a real documetation ...

    hi i dont believe there is a real documetation except some older functions in https://znation.nl/cod4script/.i can show u how i get stuff working
    for the list of all functions u have to look in...
  8. Thread: K/D Ratio

    by vanfreddy
    Replies
    4
    Views
    910

    try this iprintlnbold("\n *** Test:"+getSubStr(...

    try this
    iprintlnbold("\n *** Test:"+getSubStr( (3/11) , 0 , 3 ));

    u should also add a check if its greater then 10 or 100 and then increase the endindex

    end = 3;

    if (kd >= 10) end = 4;...
  9. Replies
    11
    Views
    2,291

    this should work vectorScale( vector, scale )...

    this should work

    vectorScale( vector, scale )
    {
    x = vector[0] * scale;
    y = vector[1] * scale;
    z = vector[2] * scale;

    return ( x, y, z );
    }
  10. Thread: IP range

    by vanfreddy
    Replies
    14
    Views
    5,665

    hi u can split the ips with strtok and then...

    hi
    u can split the ips with strtok and then compare it like this


    IsOk(testIp,ranges,index)
    {
    r = strtok(ranges,".");
    t = strtok(testIp,".");
    if(!isdefined(t[index-1])) return false;...
  11. Replies
    44
    Views
    21,837

    i found the error i exported the wrong the ads...

    i found the error i exported the wrong the ads down joints
    now its working
    http://217.172.178.19/Vanfreddy/raygun2_working_animations.mp4
    thank you for sharing
  12. Replies
    9
    Views
    2,019

    hi ya sorry i saw the error but couldnt find a...

    hi
    ya sorry i saw the error but couldnt find a edit button so i hoped u see it.
    u have to change the
    for(i=0;i<level.visibleplaces;i++) to
    for(i=0;i<level.visibleplaces.size;i++)
    and u should...
  13. Replies
    32
    Views
    11,654

    http://wiki.modsrepository.com/index.php?title=Cal...

    http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Ripping_sounds
    http://forum.drdteam.org/viewtopic.php?f=6&t=3735
  14. Replies
    32
    Views
    11,654

    http://217.172.178.19/Vanfreddy/findericon.rar

    http://217.172.178.19/Vanfreddy/findericon.rar
  15. Replies
    32
    Views
    11,654

    hi, i do it this way init() {...

    hi, i do it this way

    init()
    {
    precacheshader("finder_icon");
    }

    markfounded(target,size)
    {
    scale = int(size);
  16. Replies
    3
    Views
    1,339

    Get Unreal Engine 4 Free

    Hi All
    I just wanna share with u the good news. Unreal Engine 4 is now free for everyone!
    https://www.unrealengine.com
  17. Replies
    11
    Views
    2,287

    hi u can add this in ur tdm.gsc in the...

    hi
    u can add this in ur tdm.gsc in the playerconnect function not tested but should work

    self setClientCvar("cg_hudChatPosition", "200 450");


    ok i just tested it and it works but u need...
  18. Replies
    8
    Views
    5,445

    hi the tools should work normal even if u copied...

    hi
    the tools should work normal even if u copied the game .maybe ur missing some Redistributable (2005,2008,2010) in x86 and x64 if ur on 64bit OS and netframework
    most games need this packages .u...
  19. Replies
    61
    Views
    24,470

    hi look here...

    hi
    look here http://www.modsonline.com/Forums-top-156329.html the post from
    Dobriy is a good basic to start and need no third party
  20. Replies
    8
    Views
    2,279

    hi here is a little tip on how u can still...

    hi

    here is a little tip on how u can still download tom crowleys tools all u have to do is replace the x with any number(http://tom-crowley.co.uk/downloads/?id=x) i dont know how much downloads ...
  21. Replies
    13
    Views
    5,264

    hi its very easy in the asset manager if u make...

    hi
    its very easy in the asset manager if u make new xmodel there is a option called collisionLOD set it to high and then bullets collide with ur model
  22. Thread: 2 Problems

    by vanfreddy
    Replies
    1
    Views
    1,396

    hi dont waste ur time with the replacing if u...

    hi
    dont waste ur time with the replacing if u already got maya then watch toms tutorial https://www.youtube.com/watch?v=zXQ15f90Y00 and google for MCh2207Cz Weapon tutorial then u have all u need....
  23. Replies
    5
    Views
    1,428

    hi click on the biggest object go into edit mode...

    hi
    click on the biggest object go into edit mode > facemode if u press c u get a marker tool mark some faces and press strg+L
    it auto mark the other conneted vertices continue this step until u got...
  24. Replies
    3
    Views
    1,083

    hi if fix the problems with paint.net open the...

    hi
    if fix the problems with paint.net open the dds and save it as tga (dds should wortk too).
Results 1 to 24 of 24