Search:

Type: Posts; User: lobolmart

Search: Search took 0.00 seconds.

  1. Replies
    25
    Views
    20,232

    while messing about with the mg42's included in...

    while messing about with the mg42's included in mp_carentan i was able to play a sound through them and then after more trial and error i was able to spawn() a script_model that plays a sound.
    will...
  2. Replies
    25
    Views
    20,232

    i.e. like the bomb in S&D. i can hack a way to...

    i.e. like the bomb in S&D.

    i can hack a way to play the sound on all nearby clients, but it's going to be always at full volume and this is an ugly hack as it doesn't make much sense in the...
  3. Replies
    25
    Views
    20,232

    nope, this doesn't help either: org linkto(self,...

    nope, this doesn't help either:
    org linkto(self, "tag_helmet", (0, 0, 0), (0, 0, 0));
  4. Replies
    25
    Views
    20,232

    i saw the use of .angles for "script_origin"...

    i saw the use of .angles for "script_origin" somewhere when googling for this issue and i have tried it already.
    also changing the sound to "bomb_tick" or the "american_yes_sir" instead of "whizby",...
  5. Replies
    25
    Views
    20,232

    yeah, i've tried everything that was proposed...

    yeah, i've tried everything that was proposed here and all sorts of random scenarios that i can think of, including many different sounds and sound alias settings.
    has anyone even gotten the COD1...
  6. Replies
    25
    Views
    20,232

    yes, it is.

    yes, it is.
  7. Replies
    25
    Views
    20,232

    yes, if trying out "script_model" with setModel()...

    yes, if trying out "script_model" with setModel() instead of "script_origin", the entity model is visible (a benzine barrel) and it properly despawns on org delete().
    but no sound.
  8. Replies
    25
    Views
    20,232

    tried the bomb tick sound and a number of other...

    tried the bomb tick sound and a number of other multiplayer sounds, but none of them play via the spawned entity.
  9. Replies
    25
    Views
    20,232

    from the first post:

    from the first post:
  10. Replies
    25
    Views
    20,232

    just tried adding more time before the loop and...

    just tried adding more time before the loop and between the org playsound(sound); calls. same results.
  11. Replies
    25
    Views
    20,232

    from the notes in the bundled sound alias files:...

    from the notes in the bundled sound alias files:



    ,dist_min,"within this distance in inches, the sound is always full volume (default = 120)"
    ,dist_max,"outside this distance in inches, the...
  12. Replies
    25
    Views
    20,232

    download link for the simple test mod: 1065 ...

    download link for the simple test mod: 1065

    unzip it into the root folder of COD1 and start with "CoDMP.exe +set fs_game test +set g_gametype tdm +map mp_carentan"
    the mod only changes the...
  13. Replies
    25
    Views
    20,232

    my bad, that's just a copy/paste typo. doesn't...

    my bad, that's just a copy/paste typo. doesn't work with self.origin either, as i have tested it many times already.

    edit: to be clearer, it doesn't work no matter how the origin of the entity is...
  14. Replies
    25
    Views
    20,232

    "whizby" is one of the bundled sound aliases. ...

    "whizby" is one of the bundled sound aliases.

    defined in cod1's pak1.pk3/soundaliases/iw_sound.csv


    ...
  15. Replies
    25
    Views
    20,232

    cod1-1.4: "script_origin" can't playsound()?

    hello,

    TL;DR: the common method (way of playing a sound at a location) PlaySoundAtLocation() which uses a "script_origin" entity isn't working for me, for some odd reason.
    i do see usage of that...
  16. alright, thanks. i was able to build the 1.5...

    alright, thanks.
    i was able to build the 1.5 version of coextended, which is a promising start.

    but i may give up due to the involvement of back-porting to 1.4.
  17. thanks for the responses, changing the names...

    thanks for the responses,

    changing the names is a nice-to-have. the ADS is the bigger issue here, since without it the bots are quite useless at aiming. the question is why can't we set cvars for...
  18. some questions about addtestclient() in COD1

    hello,

    i'm experimenting with COD1 1.4 / COD1:UO 1.51 and the Meatbot v0.2 sources. i've noticed that it's not possible to modify cvars on the test clients (i.e. references obtained via...
Results 1 to 18 of 18