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    Yeah, okay. Unfortunately I cant help you with...

    Yeah, okay. Unfortunately I cant help you with that, as I dont remember this part.
    In the past I had similar trouble getting sound to work, sometimes it was a faulty soundalias or a different audio...
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    In the maps/mp/gametypes/_callbacksetup.gsc call...

    In the maps/mp/gametypes/_callbacksetup.gsc call the init():


    CodeCallback_StartGameType()
    {
    // If the gametype has not beed started, run the startup
    if(!isDefined(level.gametypestarted) ||...
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