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  1. Replies
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    Thanks! Works fine now!

    Thanks! Works fine now!
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    CoD2 Radiant crash

    Hello guys.

    Just installed CoD2 and CoD2 Mod Tools on my new laptop, but I'm having some trouble with it. Everytime I right click and move around on the 3D screen it twitches like crazy, and same...
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    Heroes of the Storm

    Hey!

    I got 2 BETA keys to Heroes of the Storm, just comment if you want.
  4. Thread: Error

    by wannabe
    Replies
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    5,002

    Im new to this modelling stuff, but i know i gave...

    Im new to this modelling stuff, but i know i gave it the face/triangle, but the others, i have no idea what is. I did follow the tutorial that Loveboy made, and a youtube video. Can you help me with...
  5. Thread: Error

    by wannabe
    Replies
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    5,002

    Error

    Hello!
    I got this error when i try to save my model to xmodel_export


    805

    Any one?

    Error text:
  6. Thread: Serthy!!

    by wannabe
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    3,349

    Serthy!!

    Serthy! Why did you delete you modding videos on youtube? :(
  7. Thread: Custom sounds?

    by wannabe
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    5,890

    But i kind of understand what to do. I'll try it...

    But i kind of understand what to do. I'll try it myself and see how it goes, then report.
  8. Thread: Custom sounds?

    by wannabe
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    5,890

    Well, it looks KIND OF complicated already,...

    Well, it looks KIND OF complicated already, didn't expect that such :s I sure cant do this by myself. I need someone to talk to that knows this. Maybe you could help me via xFire or something, Mitch?...
  9. Thread: Custom sounds?

    by wannabe
    Replies
    3
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    5,890

    Custom sounds?

    Hello!

    Today I just have a question. Is it possible to add custom sounds to my map? Like is something is triggered, it makes a sound. I Know this might be a script. I know i need a sound file and...
  10. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    Okey pollo. But i decided to close this project i...

    Okey pollo. But i decided to close this project i have right now. So i will see later if i come back to it. Thanks for the support guys!
  11. Thread: Timed Door

    by wannabe
    Replies
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    41,306

    Hmm, i'm not sure what you mean with that, can...

    Hmm, i'm not sure what you mean with that, can you specify?
  12. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    The mp_hs.gsc: main() {...

    The mp_hs.gsc:


    main()
    {
    maps\mp\_load::main();
    maps\mp\teleportenter::main();
    maps\mp\logo::main();
    maps\mp\castle::door();
  13. Thread: Timed Door

    by wannabe
    Replies
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    41,306

    In radiant: Key: targetname Value: lol1 In...

    In radiant:
    Key: targetname
    Value: lol1
    In gsc-file:
    targetname and lol1 and lol2


    Nothing wrong as far i can see..
  14. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    But I got some help by a friend, but i haven't...

    But I got some help by a friend, but i haven't heard from him in two days. The problem is still that the doors doesn't open at all, sot even a sign of it..
  15. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    But can i ask, what is the "if(t==10)" and "t++;"...

    But can i ask, what is the "if(t==10)" and "t++;" for?
  16. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    Ok, Pollo, but i changed my mind a little. A two...

    Ok, Pollo, but i changed my mind a little. A two door entrance is just so hard to get working properly, so i decided that only one of them will open so the castle will just be half opened ;)
  17. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    Okey. But I'm getting help from Roman, Yuri

    Okey. But I'm getting help from Roman, Yuri
  18. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    But this does not open my doors at all. i can...

    But this does not open my doors at all. i can post some screenshots if you want
  19. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    But i deleted it, and it works then so

    But i deleted it, and it works then so
  20. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    Yuri, it says that the line 10, which is the: ...

    Yuri, it says that the line 10, which is the:
    main()
    {
    door1 = getent( "lol1", "targetname" );
    door2 = getent( "lol2", "targetname" );

    wait(60 * 10);
    door1 rotateyaw( 90, 2 );
    door2...
  21. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    Well, here it is: And script is:

    Well, here it is:



    And script is:
  22. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    There is a error with the script. It says like: ...

    There is a error with the script. It says like:

    Watch arrows "<" hmm, i dont understand it, i dont see what the problem with } is ^^
  23. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    I cant see the pictures, but i get what you mean....

    I cant see the pictures, but i get what you mean.
    In "n" Entity

    Key: targetname
    Value: door1/door2

    Is that right?
  24. Thread: Timed Door

    by wannabe
    Replies
    31
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    41,306

    All i problaby need now is something like this: ...

    All i problaby need now is something like this:
    From http://killtube.org/showthread.php?359-VIDEO-rotating-brushmodels

    Just that it takes 10 mins before it starts opening. and it rotates just 90...
  25. Thread: Timed Door

    by wannabe
    Replies
    31
    Views
    41,306

    But i know something. Like i want like a double...

    But i know something. Like i want like a double door, that opens and one part goes to the right, and the other part will go the the left. like this:
    662663
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