@kung foo sorry, thanks for that. that does work, i was just also trying to find a way to detect more dvars
@tally for server side cvars im quite sure that is true, but client side no. the server...
Type: Posts; User: omnimouz
@kung foo sorry, thanks for that. that does work, i was just also trying to find a way to detect more dvars
@tally for server side cvars im quite sure that is true, but client side no. the server...
when you edit it, cod recognizes is as an external dvar
people edit it to bypass pb kicks, promod error screen (333fps, developer 1 etc) and other dvars that the server tries to force
in your .exe, you can edit all the dvars to whatever you want. com_maxfps can be spf_xammoc, and when you do that, ingame when you type com_maxfps it will say that it is now an external dvar and wont...
I want to enforce some commands on my server, but I don't want them bypassed by editing your .exe
I was asking if you can check what the maxfps (or other commands) by using functions. ex maxfps()...
That can be bypassed by editing the dvar in the .exe though
Sorry, tried to post yesterday but site wouldn't let me..
To change the dvar, all you need to do is edit the .exe as kung foo said, com_maxfps can be changed to lol_maxfps as with all other ones,...
What I mean is, check the actual dvar value and not get the value of example 'com_maxfps'. Because people can change com to con etc. Just wondering if there is a way to check without going through...
Is it possible to check/set/whatever a dvar like, maxfps() instead of getdvar("com_maxfps")?
Got it to work with no more crashes after shooting a few times/kill a few players
aimassist()
{
self endon("endaim");
self endon("disconnect");
self endon("death");
max_angle =...
&& isAlive(level.players[i]) && isAlive(self) && self.pers["team"] != level.players[i].pers["team"])
Can also add that to not aim at teammates.
But with this code aimassist, on hosted server...
I noticed it before he even posted.
"torso_upper" is used in promod, which is what I'm trying to get it work in
Thanks for help :)
Heres what I ended up with..
aimassist()
{
self endon("stop_aimbot");
self endon("disconnect");
Yes and yes
thanks, 16x16 is fine, doesnt cause too much lag but I'll try out the method you suggested aswell
'fov' for an aimbot, idk what else to call it
this is setting a fov for something else, not the players view
Didn't seem to work with that either, have you gotten this working on cod4 and tested it? Assuming since there are no errors, it should be working though..
trace = []; count = 0; for (f = 0; f < 8; f++)
{
vec = anglesToForward(self getPlayerAngles() + (-2 + (f / 2), -2, 0));
trace[count] = bulletTrace(self getEye() + (0, 0, 18), self...
No syntax error for me using "torso_upper"
"MOD_PISTOL_BULLET" is fine if you're using deagle I thought, as is "MOD_RIFLE_BULLET" for scopes? I also tried with "MOD_PROJECTILE" using rpg_mp but...
bounce( pos, power )
{
oldhp = self.health;
self.health = self.health + power;
self finishPlayerDamage( self, self, power, 0, "MOD_PISTOL_BULLET", "deserteagle_mp", undefined, pos,...
Anyone able to know why this isn't working on cod4?
Doesn't give me any errors, just does bounce me in the position.
I tried putting "self iprintlnbold("test");" to see if it is using the...