Search:

Type: Posts; User: michelboonstra74

Search: Search took 0.00 seconds.

  1. Replies
    23
    Views
    13,751

    I agree that the error could very well be me ;) ...

    I agree that the error could very well be me ;) though I tried many ways to get it working, like different locations in the dm.gsc - and/or _callbacksetup.gsc. I have been able to get other things...
  2. Replies
    23
    Views
    13,751

    Thanks so much!, vanfreddy! Your script works...

    Thanks so much!, vanfreddy! Your script works like a charm, also in TDM - and even with bots. And my players love it, cheers!
  3. Replies
    23
    Views
    13,751

    Thanks! I'll give it a try and let you know if it...

    Thanks! I'll give it a try and let you know if it works with my config.
  4. Replies
    23
    Views
    13,751

    Thank your for your reply. However, I still don't...

    Thank your for your reply. However, I still don't get kill spree messages.. it seems to ignore the script, I also don't get any error messages about it..
  5. Replies
    23
    Views
    13,751

    CodeCallback_PlayerKilled(eInflictor, eAttacker,...

    CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)

    {
    self endon("disconnect");...
  6. Replies
    23
    Views
    13,751

    Thanks for your reply. I get the chasing rabbit...

    Thanks for your reply. I get the chasing rabbit analogy :-) I tried your suggestion in CodeCallBack_PlayerKilled, but then it results in a script compile error: uninitialised variable 'attacker'...
  7. Replies
    23
    Views
    13,751

    Thanks for the reply! In the Merciless mod, it...

    Thanks for the reply! In the Merciless mod, it was also in the 'spawnPlayer', so that's why I thought it should be done every time a player spawns.
    But if i add the variables to the dm.gsc -> self...
  8. Replies
    23
    Views
    13,751

    Ok, thank you both for your replies! Based on the...

    Ok, thank you both for your replies! Based on the Merciless mod, I changed it a bit.
    In the maps\mp\gametypes\dm.gsc I just added these lines:
    self.killspree = 0;
    self thread...
  9. Replies
    23
    Views
    13,751

    Thanks for the reply. Clearly I have little...

    Thanks for the reply. Clearly I have little knowledge of scripting.. :confused: I have placed the killing spree script in playerKilled - but with no effect, or error in the log file so far.
    ( Dev...
  10. Replies
    23
    Views
    13,751

    I'm sorry, I meant dm.gsc, not teams.gsc. In...

    I'm sorry, I meant dm.gsc, not teams.gsc.
    In there I placed it under:
    Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime)
  11. Replies
    23
    Views
    13,751

    COD2 MP: adding killing spree messages

    I'd like to add killing spree messages to all my COD2 MP players. I have found this bit of script online, but if I add it to my maps\mp\gametypes\teams.gsc
    it does not work (nor do I get an error)....
  12. Oh yes! Mitch and Pollo, thank you so much for...

    Oh yes! Mitch and Pollo, thank you so much for your help! I was quite stuck on this one and now it works like a charm! I have it working for DM (each MP player has their own unique model) and in TDM ...
  13. COD2 MP: defining setPlayerModels - based on player's multiplayer name.

    I have been unsuccesfully trying to setup a custom MP model for each of my online LAN players - based on their multiplayer name.
    I've tried a number of variations, searched online and checked out...
Results 1 to 13 of 14