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Type: Posts; User: serthy

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  1. Replies
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    Some experiments with shaders:...

    Some experiments with shaders: https://github.com/nonsensation/CoD2-Shader

    However, texture atlas seems to be more integrated in the engine itself, no luck on that.

    ...
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    I played around abit, and spawned the FX on a...

    I played around abit, and spawned the FX on a tag, but it seems it is the FX, it won't change its upward angle


    init()
    {
    level thread MonitorPlayer();

    level._effect[ "dog" ] = loadfx(...
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    Yeah, I remember that something about placing...

    Yeah, I remember that something about placing such effects was weird in CoD2..
    Do you spawn them with a bullettrace()? How do they behave on non axis aligned surfaces?
    Maybe changing the type of...
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    Sorry, my first reply was misleading. I have...

    Sorry, my first reply was misleading.
    I have done it using an effect and placing this in the world, not a rela texture.

    I've played with CoD2 shaders several years ago, the only thing I managed...
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    I think I kind of remember now. It was done as...

    I think I kind of remember now.
    It was done as an effect, not as a texture, so placing and scaling can be abit tricky.
    Lookup how smoke or fire effects are done, they use an 'atlas'-texture,...
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    You can play .roq files, like the CoD2 intro...

    You can play .roq files, like the CoD2 intro sequence when you first start the game, but only fullscreen.

    You can use atlas-textures to play 'videos' or more gifs.
    However you have to export...
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    Damage through Teammate/Enemy

    Hey,

    we just had a discussion about a possible cheater, he shot THROUGH a TEAMMATE and killed a guy behind.
    As far as I can remember, you can shoot through an ENEMY and damage/kill two or more...
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    You can have a look at this from a couple of...

    You can have a look at this from a couple of years ago: https://github.com/nonsensation/CoD2-MySql-ClientCmd
    Maybe it helps abit
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    Yeah, okay. Unfortunately I cant help you with...

    Yeah, okay. Unfortunately I cant help you with that, as I dont remember this part.
    In the past I had similar trouble getting sound to work, sometimes it was a faulty soundalias or a different audio...
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    I don't know what mod that 'killingspree' sound...

    I don't know what mod that 'killingspree' sound is from, but usually you have to call the sound via script somehow, otherwise it is not playing.
    If you have a mod, you need to merge the *.gsc...
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    In the maps/mp/gametypes/_callbacksetup.gsc call...

    In the maps/mp/gametypes/_callbacksetup.gsc call the init():


    CodeCallback_StartGameType()
    {
    // If the gametype has not beed started, run the startup
    if(!isDefined(level.gametypestarted) ||...
  12. There are a few things that get you started...

    There are a few things that get you started scripting wise in CoD2:
    - your map script gets called first
    - then the game calls maps/mp/gametypes/_callbacksetup::CallBack_StartGameType()
    - Kills,...
  13. Funny, I just did a quick video, because I forgot...

    Funny, I just did a quick video, because I forgot how to do it myself.
    However it is on windows:

    https://youtu.be/9-n75APn81g
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    Did it work better for you (compared to OBS) or...

    Did it work better for you (compared to OBS) or why did you choose this?
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    Poll: I've never tried a VR set before, but I am not...

    I've never tried a VR set before, but I am not impressed with the current software either. The only game that Im awaer of, that is 'worth' to play in VR would be Resident Evil 7.
    Although alot of...
  16. Thread: mysql init

    by serthy
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    I'll leave you here a link of an 2 year old...

    I'll leave you here a link of an 2 year old project. I used mysql to store some logs of chat-commands, maybe some1 can use this https://github.com/nonsensation/CoD2-MySql-ClientCmd
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    Yes, here is it -> secret pickup script that...

    Yes, here is it -> secret pickup script that can't be found otherwise
  18. ORIGIN_TITLEE != ORIGIN_TITLED Maybe?

    ORIGIN_TITLEE != ORIGIN_TITLED Maybe?
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    Pics or it didnt happen :-P

    Pics or it didnt happen :-P
  20. You can localize your text (one identifier-string...

    You can localize your text (one identifier-string in your code - multiple languages in the game).
    However, you need to precache your localized string in your script (precacheString() iirc) and you...
  21. Maybe ui_mp/scriptmenus/weapons_german.menu

    Maybe ui_mp/scriptmenus/weapons_german.menu
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    You can print all entities in your map and check:...

    You can print all entities in your map and check:



    ents = GetEntArray();
    for( i = 0 ; i < ents.size ; i++ ) {
    e = ents[ i ];
    IPrintLn( i + ": " + e.targetname + " at " + e.origin );...
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    When fixing silent aim, maybe do something like...

    When fixing silent aim, maybe do something like this (after you get the players eye-pos based on the current stance):


    trace = bulletTrace( start , end , true , attacker );

    if( !isDefined(...
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    The Seasonpass for Star Wars Battlefront is now...

    The Seasonpass for Star Wars Battlefront is now for FREE on PS4/XB1/PC (Origin)
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    I recogn this bug, but forgot the details but...

    I recogn this bug, but forgot the details

    but you actually can have variables in macros as kung did it here (DVAR_CHECK):...
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