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Type: Posts; User: G-Stuff002

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  1. I found a solution, this is my mistake, after...

    I found a solution, this is my mistake, after launche the map in mode menu 'Nuketown Remastered' i forgot to switch game mode in server options and the game started on DM mode not a ZM

    sorry
  2. This is so much work in one map. But no, i better...

    This is so much work in one map. But no, i better remove it, If i was download other maps and there will be the same error, i have to edit it for days on the days...for the fun of half an hour...
  3. How i can reduce overal the amount of effects for...

    How i can reduce overal the amount of effects for this map ? what files need to be edited


    If i play solo, this error does not appear, this is only on multiplayer over lan i got an error
  4. [COD5] Error Exceeded limit of 400 'fx' assets

    Hello, for the first time i decided to try play custom map "Nuketown Remastered 1.1" over the LAN and encountered an error, after connecting each other COD5
    i got a message an error: Exceeded limit...
  5. Checked over LAN, it’s bad that only the server...

    Checked over LAN, it’s bad that only the server can run this parameter. Tomorrow i’ll check, maybe through Rcon password can manage the server and enable it on the client side


    it worked
  6. Wow, Thank you very much! it work. Super! I...

    Wow, Thank you very much! it work. Super!

    I asked in three forums and no one could help. I tried many combinations but yours didn’t.
  7. Dont understand you Ahhh, missing "host_" in...

    Dont understand you

    Ahhh, missing "host_" in code
  8. Sorry but this is not working. I created cfg...

    Sorry but this is not working.

    I created cfg file and executed him from game, that's what wrote to me:

    ] exec capslock.cfg
    bind <key> [command] : attach a command to a key
    Unknown command:...
  9. One key - two different scripts. It's possible ? Bind for Capslock.

    Hello, is it possible to bind two different scripts on one button, for Capslock ?

    There are two enable and disable commands which i need to integrate on one button:

    Bind "capslock"...
  10. vanfreddy, Thank's!! I make a custom cvar...

    vanfreddy, Thank's!!

    I make a custom cvar (knifegg.cfg) and bind this cfg file with command for "k"
  11. How to BIND a command with a double bracket (quotes) ? PLEASE HELP!

    Hello everyone, help me please, i do not understand how to bind a command in which there is already a bracket (quotes).


    It's clear command:

    ent_fire weapon_* addoutput "classname...
  12. Most likely do not need to edit dm.gsc & tdm.gsc,...

    Most likely do not need to edit dm.gsc & tdm.gsc, they run the scripts of the original mod, delete them. Everything was neatly edited but did not work

    I'm at a dead end, now..
  13. Added _back2uo_cvars.gsc and edited:1515 It...

    Added _back2uo_cvars.gsc and edited:1515

    It remains to edit dm.gsc & tdm.gsc again, there may be errors left
  14. reminder note.: in _callbacksetup.gsc i added ...

    reminder note.:

    in _callbacksetup.gsc i added

    /*================
    Setup any misc callbacks stuff like defines and default callbacks
    ================*/
    SetupCallbacks()
    {
  15. I rested a bit, since all this codes mixed in my...

    I rested a bit, since all this codes mixed in my head, i think it need to started with fixing: maps/mp/gametypes/_callbacksetup.gsc, the file who primarily launch the mod.

    All the necessary...
  16. I just finished and this is last iwd: 1514 + 1513...

    I just finished and this is last iwd: 1514 + 1513



    I edited the necessary codes, and the rest of the files were completely deleted

    I don't know what to do more, almost turned out but does...
  17. Next, i deleted all unnecessary files: 1511 ...

    Next, i deleted all unnecessary files: 1511

    And now the most difficult thing, working with codes.

    It is necessary to understand how to do and combine.
  18. First of all, i edited Dvars:1510

    First of all, i edited Dvars:1510
  19. [CoD2] Ambience War Effects. Final and Full version (Stand-Alone)

    Hello, i again began to disassemble or rather cut for stand-alone version a mod 'Ambience War Effects' A very important part for liven up the maps

    This is still a big Problem and a Headache for...
  20. Everything worked out, Thanks!

    Everything worked out, Thanks!
  21. What should I do with this? I've reviewed...

    What should I do with this? I've reviewed everything in zzz_autoschreck.zip and not found this code. I think it's need to configure only weapon file, because i added in weapon file this:
    ...
  22. autoschreck_mp not use impacts.csv i found only...

    autoschreck_mp not use impacts.csv i found only projImpactExplode but the values ​​are the same in m9bazooka_mp



    ..by the way, it's good idea for the final explosion of rocket, i found this...
  23. I will not find it, it's something like an...

    I will not find it, it's something like an lastShotAnim, i was try to renamed like on original but no result
  24. [CoD2} Fire at the end of a Rocket Explosion

    Hello, i want to add fire after the shot like here:

    I'm adding this fx to another weapon.
    1499
    1500
    The fire burns for about 20-30 seconds


    I do not understand what else needs to be...
  25. Replies
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    1,406

    Much better, thanks! Got it, i will be use...

    Much better, thanks!

    Got it, i will be use alpha channel.
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