Please always say which version you are using, since manymaps differs:
https://github.com/kungfooman/libcod/blob/master/libcod.cpp#L2082...
Please always say which version you are using, since manymaps differs:
https://github.com/kungfooman/libcod/blob/master/libcod.cpp#L2082...
"it feels so right, as long as the lights are off"
This is just for fun... for now :^)
1) Visit https://bellard.org/jslinux/vm.html?url=buildroot-x86.cfg&mem=256 (mem=256 for more memory)
2) Download both files from:...
Translation: Hello PHP, please could you help me since I want to run a cracked Call of Duty UO server and it does not appear in the servermaster that I have to do so that it appears from now on thank...
What are you interested in next to CoD? Personally I have big goals and in some time a big overhaul might happen (idtech3/libwebgame related), but until then, it might feel pretty dead'ish
I can...
CS:GO is host_timescale and not timescale
Our beloved IzNoGoD suggested this AI bot detector service: https://getipintel.net/
Just integrated it into the register process:
<?php
$ip = $_SERVER['REMOTE_ADDR'];
$mail =...
Had the same problem once, you might be able to pick what you need:
<?php
echo "scriptdata2mysql by 123123231 29.05.2013\n";
mysql_connect("127.0.0.1:3306", "root", "asd");...
Direct Connect Server Address: minecraft.killtube.org
Shortcut is configured aswell: mc.killtube.org
I will develop alot of nice stuff for the 1000x1000 chunks, which will not rely on the...
Yo all, I just had an idea.
So everybody is using Radiant to compile the .map file via q3map/cod2map etc.
But as much I realize, it should be possible to generate a .bsp directly from blender...
Should be these CONTENTS_ flags: https://github.com/iortcw/iortcw/blob/master/MP/code/qcommon/surfaceflags.h
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
...
I am currently porting some JavaScript code and I don't know the best way to port over such code:
function verySlowCalculationOnlyDoThisOnce() {
console.log("logging slow calculation");
...
Using this now:
https://github.com/dariomanesku/cmftStudio
Has lots of options for exporting cubemaps etc. and works nicely with PBR
Hi all,
which tool do you use to convert .hdr files to dds cubemap?
I found https://gpuopen.com/archive/gamescgi/cubemapgen/ but I'm still somewhat confused how to use it
I wanna use these...
mp_carentan.gsc
// something is going wrong.
// the bot isnt linked to the helper
// maybe a wait 0.05 is missing ("let it happen")
spawnPopulationBots()
{
helper =...
I made a JavaScript version, so you can run custom queries in the browser: http://killtube.org/crackedvodka/
repo: https://github.com/KILLTUBE/CoD2MapDeaths.js
As KILLTUBE member you have write...
https://www.youtube.com/watch?v=dEBteWoHiCw
There is one last ramp in mp_surf_utopia which acts like a push-player-in-air-ramp when surfing over it with some speed.... I tried for hours all kinds of different ioquake3 settings and even...
Also fixed the "bsp bugs" lol... solved it by increasing MIN_WALK_NORMAL... seems like a few surf_utopia planes scratch that dot product... sometimes
Found proper aircontrol function: https://github.com/ETrun/ETrun/blob/master/src/game/bg_pmove.c#L841
static void PM_Aircontrol(pmove_t *pm, vec3_t wishdir, float wishspeed) {
float zspeed,...
fixed my vmf2map converter to support ioquake3 somewhat:
https://www.youtube.com/watch?v=tRC1DwX9pi4
bsp/surface bugs somewhat disappeared aswell since using a bunch of different shaders, I...
https://www.youtube.com/watch?v=Ts3R3sp7LqM
16 minutes of testing around, quite some nice scenes... the pbr stuff can look so beautiful
https://www.youtube.com/watch?v=bMsRFwSHRfQ
I'm pretty sure this can be optimized *somehow*.. hierarchy optimization, or maybe putting some stuff in WebWorkers etc.
Didn't test yet to spawn the...
https://www.youtube.com/watch?v=LcDTannSTCc
Kicked rend2 out of ioquake3 since it looks ugly and it only supported undynamic 90s .shader-files and non-standard 3d formats. Was alot of work, but...
How about using a proper programming language https://en.wikipedia.org/wiki/Multiple_dispatch#Julia