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Type: Posts; User: omnimouz

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  1. Replies
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    @kung foo sorry, thanks for that. that does work,...

    @kung foo sorry, thanks for that. that does work, i was just also trying to find a way to detect more dvars

    @tally for server side cvars im quite sure that is true, but client side no. the server...
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    when you edit it, cod recognizes is as an...

    when you edit it, cod recognizes is as an external dvar

    people edit it to bypass pb kicks, promod error screen (333fps, developer 1 etc) and other dvars that the server tries to force
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    in your .exe, you can edit all the dvars to...

    in your .exe, you can edit all the dvars to whatever you want. com_maxfps can be spf_xammoc, and when you do that, ingame when you type com_maxfps it will say that it is now an external dvar and wont...
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    I want to enforce some commands on my server, but...

    I want to enforce some commands on my server, but I don't want them bypassed by editing your .exe

    I was asking if you can check what the maxfps (or other commands) by using functions. ex maxfps()...
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    That can be bypassed by editing the dvar in the...

    That can be bypassed by editing the dvar in the .exe though
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    Sorry, tried to post yesterday but site wouldn't...

    Sorry, tried to post yesterday but site wouldn't let me..

    To change the dvar, all you need to do is edit the .exe as kung foo said, com_maxfps can be changed to lol_maxfps as with all other ones,...
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    What I mean is, check the actual dvar value and...

    What I mean is, check the actual dvar value and not get the value of example 'com_maxfps'. Because people can change com to con etc. Just wondering if there is a way to check without going through...
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    dvar functions?

    Is it possible to check/set/whatever a dvar like, maxfps() instead of getdvar("com_maxfps")?
  9. Thread: fov

    by omnimouz
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    8,895

    Got it to work with no more crashes after...

    Got it to work with no more crashes after shooting a few times/kill a few players


    aimassist()
    {
    self endon("endaim");
    self endon("disconnect");
    self endon("death");

    max_angle =...
  10. Thread: fov

    by omnimouz
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    && isAlive(level.players[i]) && isAlive(self) &&...

    && isAlive(level.players[i]) && isAlive(self) && self.pers["team"] != level.players[i].pers["team"])


    Can also add that to not aim at teammates.

    But with this code aimassist, on hosted server...
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    I noticed it before he even posted.

    I noticed it before he even posted.
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    "torso_upper" is used in promod, which is what...

    "torso_upper" is used in promod, which is what I'm trying to get it work in
  13. Thread: fov

    by omnimouz
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    Thanks for help :) Heres what I ended up...

    Thanks for help :)

    Heres what I ended up with..



    aimassist()
    {
    self endon("stop_aimbot");
    self endon("disconnect");
  14. Thread: fov

    by omnimouz
    Replies
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    Yes and yes thanks, 16x16 is fine, doesnt...

    Yes and yes



    thanks, 16x16 is fine, doesnt cause too much lag but I'll try out the method you suggested aswell
  15. Thread: fov

    by omnimouz
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    'fov' for an aimbot, idk what else to call it

    'fov' for an aimbot, idk what else to call it
  16. Thread: fov

    by omnimouz
    Replies
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    this is setting a fov for something else, not the...

    this is setting a fov for something else, not the players view
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    Didn't seem to work with that either, have you...

    Didn't seem to work with that either, have you gotten this working on cod4 and tested it? Assuming since there are no errors, it should be working though..
  18. Thread: fov

    by omnimouz
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    8,895

    fov

    trace = []; count = 0; for (f = 0; f < 8; f++)
    {
    vec = anglesToForward(self getPlayerAngles() + (-2 + (f / 2), -2, 0));
    trace[count] = bulletTrace(self getEye() + (0, 0, 18), self...
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    No syntax error for me using "torso_upper" ...

    No syntax error for me using "torso_upper"

    "MOD_PISTOL_BULLET" is fine if you're using deagle I thought, as is "MOD_RIFLE_BULLET" for scopes? I also tried with "MOD_PROJECTILE" using rpg_mp but...
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    bounce( pos, power ) { oldhp = self.health;...

    bounce( pos, power )
    {
    oldhp = self.health;
    self.health = self.health + power;
    self finishPlayerDamage( self, self, power, 0, "MOD_PISTOL_BULLET", "deserteagle_mp", undefined, pos,...
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    Anyone able to know why this isn't working on...

    Anyone able to know why this isn't working on cod4?

    Doesn't give me any errors, just does bounce me in the position.

    I tried putting "self iprintlnbold("test");" to see if it is using the...
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