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Type: Posts; User: raphael

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  1. Is now fixed Couldn't explain precisely how/why,...

    Is now fixed
    Couldn't explain precisely how/why, but I think the following code could



    endRound(roundwinner, cam, offset)
    {

    ...
  2. [CoD2] Only about 0.2 sec of my roundcam is displayed

    Hi
    I am trying to make a roundcam inspired by CoDaM of CoD 1.1

    (by roundcam I mean the player who killed the last in opposing team, will produce a killcam that everyone will see)

    I have no...
  3. I am asking myself if a server can read a client...

    I am asking myself if a server can read a client cvar without setting a value for it first

    I read here...
  4. Solution: Add seta logfile "1" in...

    Solution:

    Add seta logfile "1" in config_mp.cfg

    The cvar value will get written to console_mp.log in main folder
  5. Can you monitor setClientCvar() from client?

    Hi

    There is a server that makes my client to exec "vstr cvar" using a .menu file
    I know the name of the cvar, but I can't find the value it puts to my client

    I feel it's readable somewhere...
  6. Thank you for info On CoD 1.1, I'm not able to...

    Thank you for info
    On CoD 1.1, I'm not able to use these functions to manage friendly pointers

    For the moment the only way I tested working is self ShowToPlayer(self) to hide a pointer
  7. Is server able to remove a friendly pointer on compass?

    Hello

    On CoD 1.1, the friendly pointers on the compass come from the file hud@objective_friendly.dds

    Sometimes, when a teammate is dead, his pointer still appears on compass

    Is server able...
  8. Thank you very much, I now notice that cod1 has...

    Thank you very much, I now notice that cod1 has the same part of code in _teams.gsc

    Actually I struggle because I'm not sure if it's the server or the client who read this
    I will explain how i...
  9. [CoD 1.1] How to reduce the required delay between Quick Chat messages?

    Hi
    Do you know how to reduce the required delay between Quick Chat messages on your server?
    ("mp_QuickMessage")
  10. Replies
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    307

    I recently noticed that when you spectate someone...

    I recently noticed that when you spectate someone you get his ping displayed in scoreboard but in what i describe it's not this/i did not confuse

    the most noticeable values with what i describe...
  11. Replies
    4
    Views
    307

    Yes I really think they are humans I have read...

    Yes I really think they are humans

    I have read things about ping faking (for real players)
    Must be funny to be able to put the value you want, or make people think you have an awful ping but beat...
  12. I didn't know about the auto send using WinSCP...

    I didn't know about the auto send using WinSCP and Notepad++, thank you

    If sometime you recall the name of the tools for the HUD's please tell :)
  13. Replies
    4
    Views
    307

    What is the thing with ping xx8?

    Hi
    I noticed that sometimes, some players get their ping stuck/stable with a value of 48, or 98, or 198

    Some players more than some others

    Is there something like a formula about this in the...
  14. Hello After thinking I guess that the fastest...

    Hello
    After thinking I guess that the fastest accessible way would be to:
    1. edit the .gsc directly from the server's CoD directory
    2. /map_restart

    I will confirm that works if I try
  15. What is the fastest way to check hud code result?

    Hello

    Actually when I modify a hud parameter, then I need to send the edited .gsc file via SFTP -> restart the CoD server -> /reconnect to a map: to see the result.


    Could you please suggest...
  16. Fixed by adding a command after the sensitivity...

    Fixed by adding a command after the sensitivity toggling

    /bind MOUSE2 "+speed;toggle sensitivity 2 5;cg_drawcrosshair 1"
  17. Finally I did it through codextended, below is...

    Finally I did it through codextended, below is how, hoping it could please someone.

    Add cJSON.c and cJSON.h from https:// github.com/DaveGamble/cJSON to src folder.

    sv_client.c


    ......
  18. I never used this system() command Can you get...

    I never used this system() command

    Can you get the curl/php response from it directly in gsc?

    Or you use sql for that?
  19. Had to modify reticle_q.tga

    Had to modify reticle_q.tga
  20. Thank you very much :)

    Thank you very much :)
  21. [CoD 1.1] How should I call curl from gsc?

    Hello

    I'm taking over PlayerConnect, to check if player uses a vpn ip before letting him in

    For that, I need to call an online api using curl, to get a response about the ip info, it looks like...
  22. I noticed that when I started creating my server...

    I noticed that when I started creating my server

    I had cl_allowDownload to 1 in my client, but download wasn't starting

    I had to add it in the server .cfg too, for the client to download.
    ...
  23. [CoD 1.1] Can you set sv_privatepassword on a bot?

    Hello

    I need to always have a bot in my server, for it to never be empty, to prevent an issue.
    I don't want this bot to be counted in player's count in game's server list, for that I modified an...
  24. Ok thank you very much I think you can't be...

    Ok thank you very much

    I think you can't be sure that server downloading is off even if sv_allowdownload is set to 0
    But imagining you can be sure before joining, I guess it can be toggled...
  25. [CoD 1.1] How to prevent my client cvars from being read by a server?

    Hello

    Recently I wanted to know how to read client cvars to increase the value of com_maxfps of the players on my server, if set to default.

    I heard it's not possible if the player use the...
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