Search:

Type: Posts; User: maxdamage99

Page 1 of 16 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    7
    Views
    163

    idk, work in cod2 or no... 1594

    idk, work in cod2 or no...
    1594
  2. Replies
    3
    Views
    324

    i think some loops maybe infinite test with ...

    i think some loops maybe infinite

    test with


    developer 2


    reason of lag printed after "hitch warning: ...."
  3. Thread: Libcod

    by maxdamage99
    Replies
    5
    Views
    715

    i think dos2unix cant fix it

    i think dos2unix cant fix it
  4. Replies
    1
    Views
    198

    if I understand you correctly, do you want to...

    if I understand you correctly, do you want to prohibit the raising of weapons when you are invisible?!:p


    self setmodel("invis");
    self itempickup(false);

    wait 15; //or some calculation invis...
  5. Replies
    8
    Views
    506

    https://github.com/damage99/libcod/blob/main-branc...

    https://github.com/damage99/libcod/blob/main-branch-damage99/declarations.hpp#L399
    or


    typedef enum
    {
    EV_NONE = 0,
    EV_FOOTSTEP_RUN_DEFAULT,
    EV_FOOTSTEP_RUN_BARK,
    EV_FOOTSTEP_RUN_BRICK,
  6. Replies
    8
    Views
    506

    Report a specific task p.s: you talk about...

    Report a specific task
    p.s: you talk about things in general, you were informed of the general decision (events, clientcmd)
  7. Replies
    3
    Views
    2,329

    You need "spawn" triggers of start-place and...

    You need "spawn" triggers of start-place and end-place

    start-place: add timer -> wait time -> suicide (swap team or other)
    end-place: stop wait loop; destroy huds

    start-place: can do after...
  8. Replies
    5
    Views
    1,486

    Auto-restart after CoD2 engine errors (====...

    Auto-restart after CoD2 engine errors (==== ShutdownGame ====) too or only after CoD2 process crash?
  9. Replies
    0
    Views
    196

    libcod callback's list

    if it will be useful to someone, I will try to formulate a description for callbacks in libcod
    PlayerCommand
    Call before exec player command, arguments: self - client command executor, args - array...
  10. Replies
    6
    Views
    429

    if I understand correctly, you need a list of all...

    if I understand correctly, you need a list of all existing callbacks in libcod? yea?
  11. Replies
    6
    Views
    429

    example? need list of inputs for getting

    example? need list of inputs for getting
  12. Replies
    6
    Views
    429

    what do you want with callback's?

    what do you want with callback's?
  13. Replies
    2
    Views
    288

    yeah...

    yeah
    https://github.com/damage99/libcod/blob/main-branch-damage99/libcod.cpp#L971

    callback is after rateLimit()
    https://github.com/damage99/libcod/blob/main-branch-damage99/libcod.cpp#L991
  14. Replies
    2
    Views
    288

    [callback] RCON

    example:


    codecallback_remoteCommand(from, command, pointerMsg)
    {
    parseCMD = strtok(command, " ");
    command = parseCMD[2];
    value = parseCMD[3];

    sfrom = strtok(from, ":");
  15. Replies
    4
    Views
    1,341

    if your server no cracked, you can check guid and...

    if your server no cracked, you can check guid and ip when connecting.

    active players >= slots for normal players: kick all players where guid != your (or ip)

    p.s: if you use libcod, you can use...
  16. Replies
    8
    Views
    578

    :)

    :)
  17. Replies
    3
    Views
    344

    randombox(weap) { if (!isDefined(weap)) ...

    randombox(weap)
    {
    if (!isDefined(weap))
    return;

    weap hide();
    o = weap.origin;
    cost = 500;

    // init set of weapons in this randombox
  18. Replies
    8
    Views
    578

    yes, callback for "spawn" items on map - good ...

    yes, callback for "spawn" items on map - good

    main problem: weapons and map lists: constantly changing and very problematic to keep track => therefore, the file .d3dbsp editing option is not...
  19. Replies
    8
    Views
    578

    Interesting, tell here

    Interesting, tell here
  20. Replies
    8
    Views
    578

    I need to make a decision that will work on all...

    I need to make a decision that will work on all maps
    + I need to remove not all weapons, but only those that I did not register in the scripts
    if the weapon is on the map and is in my scripts - it...
  21. Replies
    8
    Views
    578

    weapons from .d3dbsp

    how get array of weapons from map?

    example?:


    weapons = getentarray("weapon", "classname");



    precacheItem limit: 64
  22. Replies
    11
    Views
    1,075

    with g_playerCollision 0 and ...

    with


    g_playerCollision 0

    and


    setContents(288);
  23. Replies
    11
    Views
    1,075

    g_playerCollision 0 spawnPlayer() {...

    g_playerCollision 0




    spawnPlayer()
    {
    self setContents(288); // without collision
    self setContents(33554432); // collision
    }
  24. Replies
    0
    Views
    274

    itemPickup (on/off)

    self itemPickup(true); //can pickup items (weapons & ammo): default

    self itemPickup(false); //!


    https://github.com/damage99/libcod/commit/ec8aa1a3734a5b63584dc885b847b5df0b99d70b
    ...
  25. Replies
    1
    Views
    379

    with javascript, i think: no way make client...

    with javascript, i think: no way
    make client interface with HTML+javascript (ajax etc.), but server info from PHP, PERL etc.

    PHP Example:


    <?php
    /* if static */
    $ip = 'your ip';
    $port =...
Results 1 to 25 of 385
Page 1 of 16 1 2 3 4