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  1. Probablly to do with either g_floodprotect (set...

    Probablly to do with either g_floodprotect (set to zero), or (in cod2 at least) with the spamdelay set inside the quickmessages.gsc file. In cod2 it's set to 2 seconds, like so:



    }

    self...
  2. [CoD 1.1] How to reduce the required delay between Quick Chat messages?

    Hi
    Do you know how to reduce the required delay between Quick Chat messages on your server?
    ("mp_QuickMessage")
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    1. set up initial alpha with .alpha 2. call...

    1. set up initial alpha with .alpha
    2. call fadeovertime(time_goes_here)
    3. set new, desired alpha that should be faded towards
    4. fadeovertime will do stuff in the background, as a separated...
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    It works great thank you very much Does the...

    It works great thank you very much

    Does the code after fadeOverTime() get executed after it's amount is passed?

    I'm not sure to understand, I have this code for something else:


    ...
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    Yes, use fadeovertime. hud.alpha = 0; hud...

    Yes, use fadeovertime.

    hud.alpha = 0;
    hud fadeOverTime(1);
    hud.alpha = 1;

    Done.
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    291

    Opposite of fadeOverTime()?

    Hello
    I'm trying to make the opposite of fadeOverTime()

    I mean I try to make the alpha to increase over time, progressively, according to a time value

    Could you help me please?

    I will post...
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    cod4 has an option to set the "north" direction....

    cod4 has an option to set the "north" direction. Maybe that is at play here too?
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    the .archive flag is set to true/false on hud...

    the .archive flag is set to true/false on hud elements to instruct the engine to make them visible in the killcam if set to true. As a side-effect (maybe an intended effect?) it also makes it visible...
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    What is "var.archive = bool;" for ?

    Hello

    I found this code in some files and I don't understand what it is for
    For example:

    self.hitblip.archive = true;

    Is it to save some memory ?
    When to do that ?
    Is it used only for...
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    I'd say load the cvar on server load (don't...

    I'd say load the cvar on server load (don't update it runtime), let some c-code extract the stuff, store it in the 4 bytes of netadr_t and compare that run-time (4 byte compare for every getstatus...
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    getstatus source ip

    Hi, I have modified the libcod getstatus function to allow a certain IP with no limits, but limit all other, my language knowledge isnt the best but it works.
    Now how can I modify this to load a...
  12. Would say you should script this, preferably...

    Would say you should script this, preferably through the map gsc
  13. [COD 1.1] How to perform an operation when a specific map loads ?

    Hello

    I use CODAM with MISCMOD, have few maps in my maprotation (server has a vote menu)

    I would like to allow automatic weapons when a specific one loads (default=only rifles enabled)

    Can...
  14. Thank you very much, it works Here is how I...

    Thank you very much, it works

    Here is how I did, hoping it could help someone in the future :

    Modified starting script :



    created a folder called "rmod" in the same folder as where main...
  15. fs_game it is. This means LEAVE MAIN THE FUCK...

    fs_game it is. This means LEAVE MAIN THE FUCK ALONE. (this goes for any modder ever thinking of touching main. Dont. You'll be arrested)
  16. Just run it through sandboxie? No clue exactly...

    Just run it through sandboxie? No clue exactly how, but it should mostly sandbox anything it does.
  17. [COD 1.1] How to make a .pk3 used only on my server ?

    Hello

    There is a .pk3 that replaces bullet traces colors.

    I want to put it in my server, if I put the pk3 in my main server folder, then clients will download it to their main folder and then...
  18. [COD 1.1] How to prevent it to run .exe files/PowerShell ... ?

    Hello

    Do you know how to prevent COD 1.1 to run .exe files/PowerShell ? (in other words prevent it to run trojans...)

    I guess there is a software available to temporary prevent any PowerShell /...
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    Skin Changer System

    https://youtu.be/OkoMBVrsloI
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    setdvar ui_background "background_american_w";...

    setdvar ui_background "background_american_w";
    main.menu:
    soundloop "music_mainmenu_mp"
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    Thanks for the response. I was expecting that...

    Thanks for the response. I was expecting that error too! But I think that the localization files might be treated differently clientside.

    Intuitively, this makes sense. If the game didn't have...
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    Will result in an error: Unauthenticated client...

    Will result in an error: Unauthenticated client detected - invalid IWD files! path - All files on the server and on the client are compared. If some file is not in the mods or maps on the server to...
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    Got some follow-up questions about localized...

    Got some follow-up questions about localized strings. Sorry for the necrobump.



    Thanks for sharing this. I have a few questions:


    Is it safe to rename this IWD? (Looking to shorten it.)
    ...
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    CALL OF DUTY 2 All 3rd Person Animations

    I show every one of Call of Duty 2 3rd Person animations in sequential order. COD2 has 3669 animations(xanim), I'l sorted & indexed from 1 to 2808. Not added: talking-heads anims, anims 1rd person,...
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    Call Of Duty 2 Bible

    Hello to all,
    An effort is made to create a large database of call of duty 2, without extra mod's.
    Because it is difficult for all the information to get into a file, where it must be links,...
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