It should be rather easy, simply note the numbers:
0, 45, 90, 135, 180, 225, 270, 315, 360 (same as 0)
And write down the corresponding degrees you see on the compass... after max 2/3 numbers...
It should be rather easy, simply note the numbers:
0, 45, 90, 135, 180, 225, 270, 315, 360 (same as 0)
And write down the corresponding degrees you see on the compass... after max 2/3 numbers...
You can take a look at https://github.com/M-itch/libcod/blob/e58d6a01b11c911fbf886659b6ea67795776cf4a/libcod.cpp#L52
Mostly self-explaining, you get a reference to the cvar and can just compare...
I wouldn't overcomplicate it, something like:
#include "stdio.h"
#include "string.h"
int main() {
char *ips = "127.0.0.1 234.44.23.52 1.2.3.4";
char *test1 = "1.2.3.4";
char...
This is a good question and IMO one of the key points that this community still needs to tackle.
My first thought is to edit CoD2_mp.exe and turn CreateProcessA into a no-op, but I'm not even...
Hey all,
the biggest burden to make an open source CoD clone is to get the file formats right. You can spent weeks figuring out all the details, and no one ever did all the work yet.
However,...
Instead of while (1) you can check while (isDefined(self)) or use endon at top of method
Please always say which version you are using, since manymaps differs:
https://github.com/kungfooman/libcod/blob/master/libcod.cpp#L2082...
"it feels so right, as long as the lights are off"
This is just for fun... for now :^)
1) Visit https://bellard.org/jslinux/vm.html?url=buildroot-x86.cfg&mem=256 (mem=256 for more memory)
2) Download both files from:...
Translation: Hello PHP, please could you help me since I want to run a cracked Call of Duty UO server and it does not appear in the servermaster that I have to do so that it appears from now on thank...
What are you interested in next to CoD? Personally I have big goals and in some time a big overhaul might happen (idtech3/libwebgame related), but until then, it might feel pretty dead'ish
I can...
CS:GO is host_timescale and not timescale
Our beloved IzNoGoD suggested this AI bot detector service: https://getipintel.net/
Just integrated it into the register process:
<?php
$ip = $_SERVER['REMOTE_ADDR'];
$mail =...
Had the same problem once, you might be able to pick what you need:
<?php
echo "scriptdata2mysql by 123123231 29.05.2013\n";
mysql_connect("127.0.0.1:3306", "root", "asd");...
Direct Connect Server Address: minecraft.killtube.org
Shortcut is configured aswell: mc.killtube.org
I will develop alot of nice stuff for the 1000x1000 chunks, which will not rely on the...
Yo all, I just had an idea.
So everybody is using Radiant to compile the .map file via q3map/cod2map etc.
But as much I realize, it should be possible to generate a .bsp directly from blender...
Should be these CONTENTS_ flags: https://github.com/iortcw/iortcw/blob/master/MP/code/qcommon/surfaceflags.h
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
...
I am currently porting some JavaScript code and I don't know the best way to port over such code:
function verySlowCalculationOnlyDoThisOnce() {
console.log("logging slow calculation");
...
Using this now:
https://github.com/dariomanesku/cmftStudio
Has lots of options for exporting cubemaps etc. and works nicely with PBR
Hi all,
which tool do you use to convert .hdr files to dds cubemap?
I found https://gpuopen.com/archive/gamescgi/cubemapgen/ but I'm still somewhat confused how to use it
I wanna use these...
mp_carentan.gsc
// something is going wrong.
// the bot isnt linked to the helper
// maybe a wait 0.05 is missing ("let it happen")
spawnPopulationBots()
{
helper =...
I made a JavaScript version, so you can run custom queries in the browser: http://killtube.org/crackedvodka/
repo: https://github.com/KILLTUBE/CoD2MapDeaths.js
As KILLTUBE member you have write...
https://www.youtube.com/watch?v=dEBteWoHiCw
There is one last ramp in mp_surf_utopia which acts like a push-player-in-air-ramp when surfing over it with some speed.... I tried for hours all kinds of different ioquake3 settings and even...
Also fixed the "bsp bugs" lol... solved it by increasing MIN_WALK_NORMAL... seems like a few surf_utopia planes scratch that dot product... sometimes