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Type: Posts; User: vanfreddy

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  1. Replies
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    51,956

    to fix the problem all you have to do is to...

    to fix the problem all you have to do is to enable stereomix in the record setting in windows sound settings
  2. Replies
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    13,734

    you can use my scrip it supports last shoot...

    you can use my scrip
    it supports last shoot kill,revenge kill and time based multikill (this way dont need resets )

    save the following code in a file call it kspree.gsc put it in your maps/mp ...
  3. Replies
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    13,734

    attacker = eAttacker; ...

    attacker = eAttacker;


    CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)

    {
    self endon("disconnect");
    ...
  4. Thread: Rename

    by vanfreddy
    Replies
    11
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    44,634

    im glad it works now ,no problem :)

    im glad it works now ,no problem :)
  5. Thread: Rename

    by vanfreddy
    Replies
    11
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    44,634

    sry i get bit rusty not really checked the code...

    sry i get bit rusty not really checked the code they posted its missing the just add this before the line so the game knows the cvar. now it should have all it needs to work hopefully xD
    and the...
  6. Thread: Rename

    by vanfreddy
    Replies
    11
    Views
    44,634

    hi sorry if there is a infinite loop error then u...

    hi sorry if there is a infinite loop error then u have to add a wait.this should fix it



    die version is schon ok wollte nur sagen das man es noch verbessern kann indem man es ohne loop macht...
  7. Thread: Rename

    by vanfreddy
    Replies
    11
    Views
    44,634

    save this code in a file call it for eg...

    save this code in a file call it for eg rename.gsc then create a folder in your mod called scripts and put it in there


    next open the gamemode file or files you wanna use and paste this line at...
  8. Replies
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    46,973

    make sure your folder structure is correct, with...

    make sure your folder structure is correct, with the examples posted here your folders should look like this:
    modfoldername(preffered) or main / sound / music / soundfile.xxx
    and offcourse the csv...
  9. Replies
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    21,010

    this error looks like your trying to use a map...

    this error looks like your trying to use a map which is not supported by this mod
  10. i cant tell u that ,like i said u need some...

    i cant tell u that ,like i said u need some scripting knowledge and have to look for stuff like this in gsc files
    precacheFX()
    {
    level._effect["flak_explosion"] =...
  11. this means there are to much preload effects in...

    this means there are to much preload effects in session ur try to play to fix that u need some scripting knowledge
    u can reduce overal the amount of effects
    or u can only load effects for certain...
  12. Replies
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    48,861

    Hi its very easy here u find the mods...

    Hi
    its very easy here u find the mods https://www.moddb.com/mods/meatbot-v092/downloads/meatbot-pack
    ur file structure should look like this :
    ° main
    ° modfolder
    inside the mod is ur cfg u have...
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    49,232

    hi here u find some cool stuff...

    hi here u find some cool stuff
    http://www.diegologic.net/diegologic/CoD_tools/XmodelExporter.htm
    http://tom-crowley.co.uk/downloads/
  14. Replies
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    96,072

    DoAirstrike() { self...

    DoAirstrike()
    {
    self endon("killed_player"); // STHM Modifikation

    hier muss das killed player auf jedenfall weg

    und beim spawn zur sicherheit in der spawnplayer funktion nochma
    if...
  15. Replies
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    96,072

    muss das killed player wegmachen zb bei cleanup...

    muss das killed player wegmachen zb bei cleanup und vlt noch bei anderen
  16. u can try this bind k "ent_fire weapon_*...

    u can try this
    bind k "ent_fire weapon_* addoutput classname weapon_knifegg"
    or like this
    bind k 'ent_fire weapon_* addoutput "classname weapon_knifegg"'
    not tested
    or u can make a custom cvar...
  17. Replies
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    27,315

    the code says self endon("spawned_player"); ...

    the code says self endon("spawned_player");
    self endon("spawned");
    so put it in the spawnplayer function and it should work "after the notify spawned/spawned_player is called
    "
  18. Replies
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    31,677

    u can create a empty sound file with a tool like...

    u can create a empty sound file with a tool like Audacity and play it to stop the sound
  19. Replies
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    100,833

    i use 2 monitors too. 1 with hdmi @60hz the other...

    i use 2 monitors too. 1 with hdmi @60hz the other with sub @144hz , i guess that isnt the trigger
  20. Replies
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    100,833

    interesting ,my exe is renamed too but i just...

    interesting ,my exe is renamed too but i just added _normal behind .maybe u just have to rename it then?
  21. Replies
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    100,833

    intel and nvidia

    intel and nvidia
  22. Replies
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    100,833

    nope no crashes here never had any crashes im on...

    nope no crashes here never had any crashes im on
    version 1803 now
    works with compatibility mode and without
    all windwos/xbox gaming stuff is disabled
    and the game was not installed (copy from...
  23. hi i dont believe there is a real documetation ...

    hi i dont believe there is a real documetation except some older functions in https://znation.nl/cod4script/.i can show u how i get stuff working
    for the list of all functions u have to look in...
  24. Thread: K/D Ratio

    by vanfreddy
    Replies
    4
    Views
    4,636

    try this iprintlnbold("\n *** Test:"+getSubStr(...

    try this
    iprintlnbold("\n *** Test:"+getSubStr( (3/11) , 0 , 3 ));

    u should also add a check if its greater then 10 or 100 and then increase the endindex

    end = 3;

    if (kd >= 10) end = 4;...
  25. Replies
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    13,297

    this should work vectorScale( vector, scale )...

    this should work

    vectorScale( vector, scale )
    {
    x = vector[0] * scale;
    y = vector[1] * scale;
    z = vector[2] * scale;

    return ( x, y, z );
    }
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