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  1. Replies
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    @michelboonstra see your pm inbox.

    @michelboonstra see your pm inbox.
  2. Replies
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    7,657

    you can use my scrip it supports last shoot...

    you can use my scrip
    it supports last shoot kill,revenge kill and time based multikill (this way dont need resets )

    save the following code in a file call it kspree.gsc put it in your maps/mp ...
  3. Replies
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    You're going to need a bit of code inside the...

    You're going to need a bit of code inside the spawnplayer() too, to reset the killstreak counter upon respawn. (thats the lazy way, the better way would be to put it in playerkilled, spawnspectator...
  4. Replies
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    try CodeCallback_PlayerKilled(eInflictor,...

    try


    CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
    {
    self endon("disconnect");

    ...
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