No need, the script would be server-side only.
Type: Posts; User: IzNoGoD
No need, the script would be server-side only.
Would say you should script this, preferably through the map gsc
fs_game it is. This means LEAVE MAIN THE FUCK ALONE. (this goes for any modder ever thinking of touching main. Dont. You'll be arrested)
Just run it through sandboxie? No clue exactly how, but it should mostly sandbox anything it does.
These are server-side right? Sounds like he's talking client-side.
https://web.archive.org/web/20220105160706/https://wiki.zeroy.com//index.php/Call_of_Duty_2:_d3dbsp
https://archive.is/KAZtQ
Works fine for me on a fresh Debian 11 amd64 install, substituting the libmysqlclient-dev:i386 with libmariadb-dev-compat:i386.
Literally all commands until cod2 server got started:
sudo...
Are you using proper MANYMAPS?
How many IWD files are in your fs_game + main folder?
Mostly the server needs to have enough available cpu resources. GHz has not been a good measurement for performance for a while - what exact cpu is your host using, and how many clients are on the...
The multicore patch is just to make it so cod2 doenst suck when a system has multiple cores. The game engine itself cannot run on multiple cores.
You could code your server in such a way that for...
Nowadays lots of ISPs use CGNAT to save some ipv4 addresses. If you're behind CGNAT there's nothing you can do.
https://i.redd.it/7khgt29lp1121.jpg
What does it show on-screen when you query the "status" of your server by typing "status" in the console?
-_-
status result?
Do you have the ports forwarded in your router?
Are you behind CGNAT?
How do you expect to connect to your server without knowing the ip address?
Edit: clean up your main, this will give you...
Missing the + before exec, otherwise yes.
Your execute string needs to be encased in ". Maybe " helps to set your fs_game with its own ".
bind F12 "+set fs_game "mods/mp_dust2" +map mp_dust2"
Either that or make your dust2.cfg, and...
@michelboonstra see your pm inbox.
You're going to need a bit of code inside the spawnplayer() too, to reset the killstreak counter upon respawn. (thats the lazy way, the better way would be to put it in playerkilled, spawnspectator...
Why are you calling the killing spree code every time a player spawns? And, on a more important note, your killspree code takes 2 arguments, and you provide none.
...
I still have no information about where exactly you put this script. Post the entire callback_playerkilled.
Why is the Killing spree sound in playerDAMAGE and not in playerKILLED?
Also, be more specific about how you added them. You cannot just throw them randomly in and expect them to work.
Also, be...
Be more specific how you add it to teams.gsc.
self.previousPosition = self.origin;
self.campTik = 0;
while (1)
{
if (isAlive(self) && (!isDefined(self.flagAttached) || !self.flagAttached) && self.pers["team"] == "allies"...
Seems like you're not running any map. Type "status" and report result.