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Type: Posts; User: feanor

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  1. Thread: server tracking

    by feanor
    Replies
    1
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    538

    server tracking

    hello , how can i track my servers with javascript and make real-time chart ? (score,ping etc.)
  2. Replies
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    1,257

    sorry , i was busy a little bit last week. i...

    sorry , i was busy a little bit last week. i would like to modify punkbuster than can work without clientside updates.. so ppl wont get kick bcs of update files and i will use punkbuster service.....
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    punkbuster source codes

    hello , anyone have punkbuster source codes or never released ?
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    2,305

    hey , you can see this menu when you connect to...

    hey , you can see this menu when you connect to the server for the first time. you must click to continue. at other times this menu will be passed automatically.you dont have to click something. if...
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    158.58.172.25:28969 played for a while with...

    158.58.172.25:28969

    played for a while with 5-6 players . it was fun :)
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    of course. i will share information today or...

    of course. i will share information today or tomorrow
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    thanks a lot

    thanks a lot <3
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    2,305

    hide and seek mod

    hello
    does anyone have present hide and seek mod for cod2 ?
  9. Replies
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    2,236

    i figured out if player hits to for example near...

    i figured out if player hits to for example near of boots , bullettrace doesnt stop. it ends on the ground. actually eattacker hits to evictim but it is not same in bullettrace
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    with silent aim if player shoots (x , y , z)...

    with silent aim if player shoots (x , y , z) point , his bullets hits to (r , s , t) point. i am trying to find these points , thats what i am trying to do.

    1380



    check( eVictim , eInflictor...
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    wut?

    wut?
  12. Replies
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    2,236

    compare vpoint - player's looking position

    start = eAttacker getRealEye();
    fw = anglestoforward(self getplayerangles());
    end = start + maps\mp\_utility::vectorscale( fw, 10000 );


    trace = bulletTrace(start, end, true,...
  13. Replies
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    1,545

    may i ask why he specified also 183.6 cm ? i am...

    may i ask why he specified also 183.6 cm ? i am trying to fix silent aim cheat (editing serthy's script) he specified player's height is 64 but i realized its wrong.thats why i asked. also i shot a...
  14. Thread: console print

    by feanor
    Replies
    13
    Views
    2,676

    if i edit like this logprint(Rcon from...

    if i edit like this


    logprint(Rcon from %s:\n%s\n", NET_AdrToString (from), Cmd_Argv(2))

    pretty sure it will not work cuz logprint is not declared. how can i call logprint function in libcod...
  15. Replies
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    original cod2 models height

    what is the height of original cod2 models ? (british , german , russian , american) 70 ?
  16. Thread: console print

    by feanor
    Replies
    13
    Views
    2,676

    "SV_remote_command" what does this command ?

    "SV_remote_command" what does this command ?
  17. Thread: console print

    by feanor
    Replies
    13
    Views
    2,676

    it will leak rcon password but already i was...

    it will leak rcon password but already i was trying to find this command

    player printOutOfBand("print\nHELLO PLAYER CONSOLE!!!\n");



    yeah how can i log for example


    32:12 rcon...
  18. Thread: console print

    by feanor
    Replies
    13
    Views
    2,676

    console print

    how can i get prints same as rcon status in console ? does it requires libcod or there is a default function ?

    also how can i make timestamps for rcon commands on log ? not on console log. thx for...
  19. Replies
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    everything is fine what all of you write in above...

    everything is fine what all of you write in above . cod2 uses less than %50 cpu in single core when there are 40 players even . seems like nothing we can do about it except disabling nades. i fixed...
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    i am using voron00's libcod, running my own mod...

    i am using voron00's libcod, running my own mod for tdm and pam mod for sd server. there are also lag on sd server while round starting bcs of all players respawning in same time. but its not...
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    lagging while respawning on tdm servers

    hi , there is a magic to fix that ? specially when server have 30+ players, respawning makes lag so much. ty for help
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    well , what can be the problem ? for example...

    well , what can be the problem ?

    for example my connected part


    if(!isdefined(self.pers["team"]) && !level.splitscreen)
    self.pers["xxx"] = false ;

    xxxx ;
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    map change - restart -fast restart

    when map changing-restarting players pers array set to undefined right ? and in fast restart which arrays saving ? only pers?
  24. Replies
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    3,571

    answer will be use libcod. yes use libcod :D are...

    answer will be use libcod. yes use libcod :D are u sure u are using libcod ? :D
  25. Replies
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    #!/usr/bin/php -q

    #!/usr/bin/php -q
    <?php

    $TxtDosyaYol="/pathto/ip.txt";

    while(1)
    {
    echo "working";
    $IpListe=file_get_contents($TxtDosyaYol);
    $IpArray=explode("\n", $IpListe);
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