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Type: Posts; User: fabio

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  1. Replies
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    Ah thanks, that's great. Is the client doing...

    Ah thanks, that's great.

    Is the client doing any check if he has downloads on or not?
    Is only the server checking the client's setting? Would be strange.. lol
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    setclientcvar() before connected

    Hey,

    is there a possibility to set a cvar when a client starts loading the map?
    I want to enable HTTP downloads before he is actally conencted. Or maybe fast enough while connecting so he doesn't...
  3. Thread: Server doubles

    by fabio
    Replies
    23
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    7,020

    I did the same with my CoD UO Server. My Proxy is...

    I did the same with my CoD UO Server. My Proxy is written in Java (multi-threaded) and works fine. No Ping increase at all.
    I also get the client IPs with \rcon status for example. I mapped the...
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    Something like this? if(self.name ==...

    Something like this?



    if(self.name == "Unknown Soldier")
    {
    self setClientCvar("name","Player " + randomInt(1000));
    }
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    Well, for now I just modified the packets using a...

    Well, for now I just modified the packets using a proxy.
    This works well with protocol version, statusResponse or infoResponse.

    Even the Huff-Encoded packets (e.g. "connect") work well.

    I...
  6. Replies
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    I was able to connect to 1.51 server with 1.41...

    I was able to connect to 1.51 server with 1.41 client, but I get the following error:

    CL_ParsePacketEntities: end of message


    Not sure how I could fix this.. Probably a change in the...
  7. Replies
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    Okay, let's say the protocol didn't change.. what...

    Okay, let's say the protocol didn't change.. what else could be a problem?
    How can I take out the version check? I guess the client doesn't connect to a wrong version, how can I change this server...
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    Uh I see.. Did the protocol change? I thought...

    Uh I see..
    Did the protocol change? I thought about a UDP proxy that could modify some packets, so I don't have to modify the game.. But yea, maybe I'm totally wrong
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    CoD UO: Allow 1.41 and 1.51

    Hey,

    I'd like to allow both Clientversions (1.41 and 1.51) on my 1.51 server. Is this even possible?
    I was trying to take out the version check, but no success yet.
    Maybe someone has a tip where...
  10. Thread: Long Int

    by fabio
    Replies
    8
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    2,388

    I used strings now :) Was the easiest method. To...

    I used strings now :) Was the easiest method. To calculate the strings I use a helper function in c++

    Thanks for your tipps guys
  11. Thread: Long Int

    by fabio
    Replies
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    2,388

    How can I add a new data type to gsc then?

    How can I add a new data type to gsc then?
  12. Thread: Long Int

    by fabio
    Replies
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    2,388

    The number is the score of a player. The first...

    The number is the score of a player. The first player is no reaching the limits.. I have something to do :/
    How could I store it in raw memory?

    It's for UO anyway
  13. Thread: Long Int

    by fabio
    Replies
    8
    Views
    2,388

    Long Int

    Hey guys,

    I have a problem with big numbers inside gsc.
    I have a loong number in a string. I can extract it but datatype still seems to be a string, so I can't use it for calculations.

    I...
  14. Replies
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    7,466

    I got the project compiled. I have the DLL, but...

    I got the project compiled. I have the DLL, but if I inject it, nothing happens. Even Dllmain isn't called.
    (I added a msgbox but it didn't pop up)
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    Here we go:...

    Here we go: http://www53.zippyshare.com/v/nudVFAFd/file.html
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    https://github.com/modsfabio/codextreme_v1

    https://github.com/modsfabio/codextreme_v1
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    It's working now with Visual Basic 2015.. Thanks...

    It's working now with Visual Basic 2015.. Thanks anyway!
    Now I can't inject the file anymore.. Everything was working before and now it doesn't. Any Idea?



    #include "include.h"


    mySQL...
  18. Replies
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    a) I do, at least I tried to. And it worked some...

    a) I do, at least I tried to. And it worked some time ago, now it doesn't.. For those who doesn't know, I got the source from PHP's Github. Credits given to him
    b) Yes the compiler supported them...
  19. Replies
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    Can't find the mistake...

    Hey I got some problem with my scripts..
    For example this code line worked few months ago and now it doesn't.


    template <typename ... Ts> void Com_Printf(const char* fmt, Ts ... ts);

    Give me...
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    You will need to query the server for 100%...

    You will need to query the server for 100% working autorestart :O
  21. Replies
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    Works great from here, didn't even had to install...

    Works great from here, didn't even had to install anything. Worked instantly without problems. Even Cod1 and UO work great :)
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    I'm sure it can be done by editing the engine....

    I'm sure it can be done by editing the engine. Some small HEX data...
    Well, for now i am using the distance check between 2 bots.

    Thank you anyway :)
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    I added some iprintln and logprint No result

    I added some iprintln and logprint
    No result
  24. Replies
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    The callback isn't even called..

    The callback isn't even called..
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    callback_playerdamage() is not being called when...

    callback_playerdamage() is not being called when Bots are stuck in each other...
    I just tested it
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