Search:

Search: Search took 1.00 seconds.

  1. Almost forgot about this thread. Anyway, I'm...

    Almost forgot about this thread.
    Anyway, I'm stupid. Can't believe I overlooked something as simple as this:
    1128

    To fix, I just gotta add lines to define certain variables needed to play the...
  2. Replies
    5
    Views
    2,001

    Just open up the weapon files and increase the...

    Just open up the weapon files and increase the "firetime" to something higher.

    The weapon files are located in iw_13.iwd, in weapons\mp.
  3. Replies
    1
    Views
    1,670

    Source Weapons Possibly Coming to CoD Soon

    Still gotta figure out how to either put the TF2 rig into CoD, or make the anim work on CoD rig (which would be very interesting to see), but as of now this is pretty nice.

    EDIT: Managed to get...
  4. Replies
    18
    Views
    14,609

    By the way ConvictioNDR, I think all the IK's and...

    By the way ConvictioNDR, I think all the IK's and constraints on the CoD2 rig may be another reason as to what's causing it to crash when the tanims are imported. Maybe you could try using these...
  5. Replies
    10
    Views
    4,086

    *sigh* Fine, I guess I'll have to spell it out...

    *sigh*
    Fine, I guess I'll have to spell it out for you and dangle it in front of your face to get it...

    1006

    If that's not enough, I don't know what is...
  6. Replies
    6
    Views
    5,156

    Very nice :) I assume you're using the sprint...

    Very nice :)
    I assume you're using the sprint script from Tally's Demon mod with separate weapon files for rotation?

    As a little side note: I've been kind of bored lately and I really don't mind...
  7. Replies
    44
    Views
    22,059

    Hmm, what do you select when you "set exports"?

    Hmm, what do you select when you "set exports"?
  8. Thread: Akimbo

    by the_law
    Replies
    5
    Views
    4,587

    Akimbo

    Hey guys, I found a way to reliably port akimbo anims from MW2 and higher.


    https://www.youtube.com/watch?v=OTETy-S_ysQ

    When I have time, I'll share the method with you guys :) (super long...
  9. Thread: .tanim problem

    by the_law
    Replies
    3
    Views
    3,335

    Aha! Finally fixed it! Turns out it was a...

    Aha! Finally fixed it!

    Turns out it was a problem in my import settings, I played around with mine until I got this:

    880

    This works fine for me now.
  10. Replies
    1
    Views
    3,604

    Compensating for FoV

    As you know, some weapons from CoD5 and higher look really ugly in CoD2 because CoD2 uses 80 FoV while newer CoDs use 65 FoV. I found a simple solution to compensate for the different FoV without...
  11. Replies
    4
    Views
    1,956

    Just discovered another reason why sounds may not...

    Just discovered another reason why sounds may not work properly in SP.
    In the soundaliases files, each sound has a line of its own, which looks something like this:

    ...
  12. Replies
    4
    Views
    1,956

    I only put the weapon's sound file in the "sound"...

    I only put the weapon's sound file in the "sound" folder. It should have been in "sound\weapons\fal"
  13. Replies
    44
    Views
    22,059

    Never mind, I got them fixed thanks to fellow...

    Never mind, I got them fixed thanks to fellow modeller/animator Mch2207Cz. He gave me step-by-step instructions on how to do it, and I will quote him:

    Quote:

    it is possible to import anims from...
  14. Replies
    44
    Views
    22,059

    I finally got the animations sets for the Barrett...

    I finally got the animations sets for the Barrett M82 and the Mini Uzi at least partially working. I am currently unable to upload any images/videos and the internet connection is extremely slow, so...
  15. Replies
    44
    Views
    22,059

    Aha! Finally got the weapon to move with the...

    Aha! Finally got the weapon to move with the hands!

    Turns out it was a very simple fix that did it. I just had to remove the name of the imported file from all the joints.

    Here's what I mean:...
  16. Replies
    15
    Views
    6,854

    I used this tutorial's method of exporting:...

    I used this tutorial's method of exporting: http://wiki.modsrepository.com/images/f/f7/Weapon_import_cod2_English.pdf

    Step 5B was the one that did it for me
  17. Replies
    9
    Views
    3,918

    You can download them from this tutorial:...

    You can download them from this tutorial: http://wiki.modsrepository.com/index.php?title=Call_of_Duty_2:_Viewsleeves_Tutorial

    The fixed code for the modelmatch.csv is in the readme.txt for one of...
Results 1 to 17 of 17