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Type: Posts; User: IzNoGoD

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  1. Replies
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    I'm gonna try and un-scramble the google...

    I'm gonna try and un-scramble the google translate in this post:

    An attacker kills someone and immediately leaves the server. The attacker is hence undefined. The server is then attempting to get...
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    Try this (untested) sortPlayers(players)...

    Try this (untested)



    sortPlayers(players)
    {
    newPlayers = [];
    for(i = 0; i < players.size; i++)
    {
    for(j = 0; j < newPlayers.size; j++)
  3. file_get_contents('/home/.callofduty2/sd2/scriptda...

    file_get_contents('/home/.callofduty2/sd2/scriptdata/stats/' .$filename)
  4. Use $file and get a substring out of it.

    Use $file and get a substring out of it.
  5. Thread: Hud element

    by IzNoGoD
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    Start your rect at 0 0, and make sure you finish...

    Start your rect at 0 0, and make sure you finish at (640-64) 0, if you use 64 lenght parts.

    Dont use the 1 3 at the end of rect, use the HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN ...
  6. Thread: Libcod

    by IzNoGoD
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    1,147

    delete the line ends in nano, then add them back...

    delete the line ends in nano, then add them back in. It should fix up the errors you're seeing.
  7. Thread: Libcod

    by IzNoGoD
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    1,147

    Dont edit your .sh file on windows, it adds a...

    Dont edit your .sh file on windows, it adds a \r\n at the end of each line, whereas linux expects a \n only.
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    Shooting can be added through the bot movement...

    Shooting can be added through the bot movement stuff, although it will look laggy to the player himself.
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    Menu too slow? Try turning the floodprotect cvar...

    Menu too slow? Try turning the floodprotect cvar off and hijacking the menuresponses directly in the playercommand callback.
  10. Thread: +1

    by IzNoGoD
    Replies
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    1,066

    Sure. In onspawn: self.spree = 0; In...

    Sure.

    In onspawn: self.spree = 0;

    In onplayerkilled: eAttacker.spree += 1; eAttacker.score += eAttacker.spree;
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    Merge support for https://pterodactyl.io/ maybe?...

    Merge support for https://pterodactyl.io/ maybe?

    (I'm not using it, but seems like the best free game panel on the market today, using docker)
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    Maybe with vsync it does.

    Maybe with vsync it does.
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    That breaks gsync compatibility though. To GET...

    That breaks gsync compatibility though.

    To GET gsync compatibility on cod2 you have to rename the .exe to iw3mp.exe. That might also help with the crashes as it forces your drivers to use the cod4...
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    "+set consoleName \"\$Nanny\" "\

    "+set consoleName \"\$Nanny\" "\
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    No, your menuresponse is caught in _menus.gsc....

    No, your menuresponse is caught in _menus.gsc. Look how quickresponses are done there.
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    Check _menus.gsc

    Check _menus.gsc
  17. Thread: Ptrs-41

    by IzNoGoD
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    2,207

    Looks like the anti tank weapon from cod:uo

    Looks like the anti tank weapon from cod:uo
  18. Thread: Local sound

    by IzNoGoD
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    390

    Please post your soundalias file so we can check...

    Please post your soundalias file so we can check that your problem was what we thought your problem was.
  19. Thread: Local sound

    by IzNoGoD
    Replies
    4
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    390

    Best to just use the soundalias file for this -...

    Best to just use the soundalias file for this - no need to modify the actual script.

    Manual is embedded in stock soundalias files:



    "# If the text in the first column of a row starts with a...
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    Both domains work fine now.

    Both domains work fine now.
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    Auto-redirect from non-https to https is not...

    Auto-redirect from non-https to https is not working.
    www subdomain as well, doesnt redirect to https.

    Also, there are two domains, killtube.org and www.killtube.org
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    https://certbot.eff.org/lets-encrypt/ubuntubionic-...

    https://certbot.eff.org/lets-encrypt/ubuntubionic-nginx
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    Or to recompile libcod on your target system...

    Or to recompile libcod on your target system...
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    Then use cod4x 1.7a.

    Then use cod4x 1.7a.
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    Why not use cod4x and have native cracked...

    Why not use cod4x and have native cracked functionality?
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