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  1. Replies
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    190

    Your best option is to create a login system and...

    Your best option is to create a login system and store whatever data you want to associate with login in mysql/sqlite databases....
  2. Replies
    6
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    190

    It's possible, however with a little trick that...

    It's possible, however with a little trick that code allows to get player's cd-key and proably shouldn't be posted here.
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    3,212

    Renaming trick no longer works for me in 1903...

    Renaming trick no longer works for me in 1903 version :rip:
  4. Replies
    8
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    588

    You can run some events on a player with...

    You can run some events on a player with G_AddPredictableEvent like stance, shoot, melee etc. but for other than that you have to use clientcmd menu:...
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    3,212

    Yep it crashes since win10 1703 update.

    Yep it crashes since win10 1703 update.
  6. A 'reversed' movegravity function in case anyone...

    A 'reversed' movegravity function in case anyone wants to 'mess around with' in libcod:


    void gsc_entity_movegravity(scr_entref_t id)
    {
    vec3_t dir;
    float time;

    if ( !...
  7. Replies
    21
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    5,921

    Just a heads up to anyone running cod2 server on...

    Just a heads up to anyone running cod2 server on arch linux, they just removed lib32-libstdc++5 from official packages and the one in AUR doesn't even build so just get prebuilt one from archlinux32...
  8. Replies
    5
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    1,677

    Fixed a crash that was apparently caused by...

    Fixed a crash that was apparently caused by sqlite3_column_text could return null in some rare cases. I guess this stuff should be fully stable now.
  9. That stuff is long gone and has been moved to...

    That stuff is long gone and has been moved to cvars:

    g_playerCollision "0"
    g_playerEject "0"
  10. Replies
    11
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    5,163

    There are no issues with that in the current...

    There are no issues with that in the current setup, just fireWeapon(false) on endframe always means the button is released.



    I already got most of the weapon offsets mounts ago:...
  11. Replies
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    1,981

    The changes seems stable to me, pushed to master.

    The changes seems stable to me, pushed to master.
  12. Replies
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    1,981

    Pushed some experimental stuff to dev branch,...

    Pushed some experimental stuff to dev branch, might wanna test. Basicly rewrote everything for structures, added custom bot usermove stuff, bots are not lagging anymore, etc, some fixes are still...
  13. Thread: console print

    by voron00
    Replies
    13
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    2,196

    functions.hpp typedef void...

    functions.hpp



    typedef void (*G_LogPrintf_t)(const char *fmt, ...);
    #if COD_VERSION == COD2_1_0
    static const G_LogPrintf_t G_LogPrintf = (G_LogPrintf_t)0x08107502;
    #elif COD_VERSION ==...
  14. Replies
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    1,677

    The async support has been added and so far has...

    The async support has been added and so far has been more or less stable, but still quite experimental for now.

    Currently limited to 256 rows/fields max and 512 async tasks max (you proably won't...
  15. Replies
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    1,677

    [WIP] SQLite support for libcod

    I'm currenctly working on SQLite support for libcod. MySQL is nice but might be too heavy and/or hard for some people. SQLite is a lightweight and compact local database engine, and it's also quite...
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    550

    bulletHitEffect()

    https://github.com/voron00/libcod/commit/76cdc787999489f9f108a52b3ffaf678990d12a6

    This is similar to grenadeExplosionEffect(). You can play a surface-based bullet hit without precaching all that...
  17. Replies
    8
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    1,981

    It's just another weaponfunction offset from:...

    It's just another weaponfunction offset from: https://killtube.org/showthread.php?2159-Weapon-functions-(-setMoveSpeedScale)

    But here's my code:


    loadWeaponFunctions()
    {
    loadedweapons =...
  18. Replies
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    1,981

    Some latest updates

    You may notice some updates in my git lately, so gonna explain some of them.

    You can now choose between my and orignal MySQL variant:

    1373

    You can compile without MySQL too, you proably...
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    690

    Need more data. You need to retreive a coredump...

    Need more data. You need to retreive a coredump file generated by the crash and view a backtrace with gdb. If you are on ubuntu:...
  20. Thread: Mod protection

    by voron00
    Replies
    8
    Views
    1,118

    Hmm..? You got something so cool that is worthy...

    Hmm..? You got something so cool that is worthy of protection? :p If seriously, there is no way you can protect/encrypt iwd files, you can though store your gsc scripts outside of any iwd's so they...
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    2,221

    Indeed it is.

    Indeed it is.
  22. Replies
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    761

    Better late than never...

    fragButtonPressed() and smokeButtonPressed() for your modding pleasure.


    https://github.com/voron00/libcod/commit/d93aaa6ce1e6e6e6bb9f272cfaa4257642205a69
  23. Thread: sv_noauthorize

    by voron00
    Replies
    2
    Views
    1,286

    sv_noauthorize

    Hey. It looks like master server has some issues lately and authorization doesn't work. This also gives an annoying 5 seconds delay when connecting to your server.
    ...
  24. Replies
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    6,298

    Well, it's your choice to have it disabled or...

    Well, it's your choice to have it disabled or enabled but a little bird told me that:

    1. You can't actually cheat by playing with stock console stuff. (Chuck Norris can though, but that's Chuck.)...
  25. Thread: Kicking bots

    by voron00
    Replies
    27
    Views
    11,720

    You have to wait a little bit before freeing slot...

    You have to wait a little bit before freeing slot or just use libcod from my repo, has an autofreeslot for bots so you can just normally kick it. Also your isBot definiton seems wrong, just use:
    ...
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