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  1. Thread: Anti aimbot

    by caldas
    Replies
    2
    Views
    21,364

    Thank you very much maxdamage99 and serthy,...

    Thank you very much maxdamage99 and serthy, needed a lot.

    Thank you!
  2. Thread: Anti aimbot

    by caldas
    Replies
    2
    Views
    21,364

    Anti aimbot

    Guys, can anyone help me with anything?

    I want to do a headshot counter, to avoid aimbots on the server. As soon as the counter is greater than an X value, the server kicks the player. The value...
  3. Replies
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    18,430

    @IzNoGoD Thank you very much. Its worked....

    @IzNoGoD



    Thank you very much. Its worked.

    Now, when I try to use kick2, the console returns me with a Segmentation fault.
  4. Replies
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    77,624

    @IzNoGod ******* script runtime error...

    @IzNoGod



    ******* script runtime error *******
    undefined is not an array, string, or vector: (file 'maps/mp/gametypes/_menus.gsc', line 126)
    else if...
  5. Replies
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    18,430

    I may be wrong, but is Callback_PlayerConnect...

    I may be wrong, but is Callback_PlayerConnect called every time a round is started, or not?

    Because, when I put a method at this level, every time he starts a round (sd), he executes what is there...
  6. Replies
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    18,430

    Help with IP select CoD2

    Hello,

    I would like some help. I don't understand much about scripts in cod2, so I've been trying to study and learn more and more. If you can help me, I will be very grateful.

    I made a script...
  7. Debian 10? apt install...

    Debian 10?

    apt install libmariadb-dev-compat:i386
    apt install libmysqlclient-dev:i386
  8. Replies
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    77,624

    try: asyncQuery("SELECT * FROM table",...

    try:



    asyncQuery("SELECT * FROM table", ::queryRow);

    queryRow(result)
    {
    return getRows();
    }
  9. Thread: renamer error

    by caldas
    Replies
    3
    Views
    3,188

    i will try again, thanks. i must be doing...

    i will try again, thanks.

    i must be doing something wrong.
  10. Thread: renamer error

    by caldas
    Replies
    3
    Views
    3,188

    renamer error

    i got this error on iznogod checkinitialname();

    i use iznogod libcod pre-compiled.


    ******* script runtime error *******
    struct is not an entity: (file 'maps/mp/gametypes/_renamer.gsc', line...
  11. Thread: Libcod cod2 ss

    by caldas
    Replies
    3
    Views
    12,106

    PB screenshots would solve me already if I didn't...

    PB screenshots would solve me already if I didn't make mistakes, like black screenshot
  12. Thread: Libcod cod2 ss

    by caldas
    Replies
    3
    Views
    12,106

    Libcod cod2 ss

    is it possible to take a screenshot of the player and send it to a server folder? in cod2 1.3

    similar to cod4x.

    /screenshotJpeg
  13. @maxdamage99 is there a way to change the...

    @maxdamage99

    is there a way to change the cod2mp_s game executable to fetch a third master?

    I managed to upload a master and it worked perfectly, the servers go to list in the first minute.
    ...
  14. Thread: allow_rename

    by caldas
    Replies
    1
    Views
    18,948

    allow_rename

    searching for the forum, i found this script but it seems that the allow_rename is missing.

    can you tell what he does? do you have any?



    playerinit()
    {
    self.izno = []; //initialize...
  15. Replies
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    14,576

    does your libcod support these commands?

    does your libcod support these commands?
  16. Replies
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    16,127

    how can i do this? i have not mastered much yet

    how can i do this? i have not mastered much yet
  17. Replies
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    14,576

    the correct way to use it is with the value = 0?...

    the correct way to use it is with the value = 0?

    what does he really do?
  18. Replies
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    16,127

    do you think this can affect server performance?...

    do you think this can affect server performance?


    --

    i made a small change and recompile voron00 libcod



    void gsc_utils_getlocaltime()
  19. Replies
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    14,576

    how to use disableGlobalPlayerCollision();

    what does he really do?

    how can i use disableGlobalPlayerCollision() to optimize my server?

    where should i call it and how?
  20. Replies
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    16,127

    working!! thanks! =]

    working!! thanks! =]
  21. Replies
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    16,127

    but I did not understand how it would fit into my...

    but I did not understand how it would fit into my script ...
  22. Replies
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    16,127

    cool.. Is there a way for the hour to update?...

    cool..

    Is there a way for the hour to update? like a clock?
  23. Replies
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    16,127

    see my simple script... init() {...

    see my simple script...



    init()
    {
    thread ShowTime();
    }

    ShowTime()
  24. Replies
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    16,127

    ******* script runtime error ******* pair 'its '...

    ******* script runtime error *******
    pair 'its ' and 'Wed Jun 13 22:25:49 2018' has unmatching types 'localized string' and 'string': (file 'maps/pam/precache.gsc', line 191)
    game["datetimenow"] =...
  25. Replies
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    16,127

    the function already exists in my libcod, I...

    the function already exists in my libcod, I compiled the source of vorons ..

    how should I call it in the mod?
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