Nice, seems legit, byte compare for 1.3:
arr[0x33ee0] = 0xc3; // was 0x51
arr[0x33fc2] = 0x90; // was 0xe8
arr[0x33fc3] = 0x90; // was 0x09
arr[0x33fc4] = 0x90; // was 0xcb
...
Nice, seems legit, byte compare for 1.3:
arr[0x33ee0] = 0xc3; // was 0x51
arr[0x33fc2] = 0x90; // was 0xe8
arr[0x33fc3] = 0x90; // was 0x09
arr[0x33fc4] = 0x90; // was 0xcb
...
Some people fake bot pings, maybe it's their "random" function?
Do they play like real humans?
If you use WinSCP and Notepad++, the file is send to the server automatically. Then, as you say, restarting the map is rather quick to see the changes.
But I also remember some tools for...
It should be rather easy, simply note the numbers:
0, 45, 90, 135, 180, 225, 270, 315, 360 (same as 0)
And write down the corresponding degrees you see on the compass... after max 2/3 numbers...
1698
You can write a function like:
checkAngles() {
while (1) {
players = getentarray("player", "classname");
for (i = 0; i < players.size; i++) {
The last number is already the euler angle, in CoD2 it seems to be 360 - theGivenLastNumber.
Based on the image in CoD1, it could be -161 + 360 + 40 = 239
You can take a look at https://github.com/M-itch/libcod/blob/e58d6a01b11c911fbf886659b6ea67795776cf4a/libcod.cpp#L52
Mostly self-explaining, you get a reference to the cvar and can just compare...
I wouldn't overcomplicate it, something like:
#include "stdio.h"
#include "string.h"
int main() {
char *ips = "127.0.0.1 234.44.23.52 1.2.3.4";
char *test1 = "1.2.3.4";
char...
This is a good question and IMO one of the key points that this community still needs to tackle.
My first thought is to edit CoD2_mp.exe and turn CreateProcessA into a no-op, but I'm not even...
Hey all,
the biggest burden to make an open source CoD clone is to get the file formats right. You can spent weeks figuring out all the details, and no one ever did all the work yet.
However,...
Instead of while (1) you can check while (isDefined(self)) or use endon at top of method
Please always say which version you are using, since manymaps differs:
https://github.com/kungfooman/libcod/blob/master/libcod.cpp#L2082...
"it feels so right, as long as the lights are off"
This is just for fun... for now :^)
1) Visit https://bellard.org/jslinux/vm.html?url=buildroot-x86.cfg&mem=256 (mem=256 for more memory)
2) Download both files from:...
Translation: Hello PHP, please could you help me since I want to run a cracked Call of Duty UO server and it does not appear in the servermaster that I have to do so that it appears from now on thank...
What are you interested in next to CoD? Personally I have big goals and in some time a big overhaul might happen (idtech3/libwebgame related), but until then, it might feel pretty dead'ish
I can...
CS:GO is host_timescale and not timescale
Our beloved IzNoGoD suggested this AI bot detector service: https://getipintel.net/
Just integrated it into the register process:
<?php
$ip = $_SERVER['REMOTE_ADDR'];
$mail =...
Had the same problem once, you might be able to pick what you need:
<?php
echo "scriptdata2mysql by 123123231 29.05.2013\n";
mysql_connect("127.0.0.1:3306", "root", "asd");...
Direct Connect Server Address: minecraft.killtube.org
Shortcut is configured aswell: mc.killtube.org
I will develop alot of nice stuff for the 1000x1000 chunks, which will not rely on the...
Yo all, I just had an idea.
So everybody is using Radiant to compile the .map file via q3map/cod2map etc.
But as much I realize, it should be possible to generate a .bsp directly from blender...
Should be these CONTENTS_ flags: https://github.com/iortcw/iortcw/blob/master/MP/code/qcommon/surfaceflags.h
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
...
I am currently porting some JavaScript code and I don't know the best way to port over such code:
function verySlowCalculationOnlyDoThisOnce() {
console.log("logging slow calculation");
...
Using this now:
https://github.com/dariomanesku/cmftStudio
Has lots of options for exporting cubemaps etc. and works nicely with PBR
Hi all,
which tool do you use to convert .hdr files to dds cubemap?
I found https://gpuopen.com/archive/gamescgi/cubemapgen/ but I'm still somewhat confused how to use it
I wanna use these...