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  1. Replies
    9
    Views
    2,206

    Little illustration of CoD WW2 mod tool size: ...

    Little illustration of CoD WW2 mod tool size:

    1319
  2. I had the same problem but fixed it. Its not...

    I had the same problem but fixed it. Its not perfect but atleast its working.


    Open APE, create a new GDT and give it any name.
    Create a new Asset in the created GDT.
    Name it something...
  3. Replies
    2
    Views
    2,064

    obj to xmodel_export converter

    But not for multiplayer_body
    https://killtube.org/attachment.php?attachmentid=1130&d=1468587491
  4. Thread: texture problem

    by rezil
    Replies
    3
    Views
    2,643

    If the polygon offset and sort is the same for...

    If the polygon offset and sort is the same for both textures, they will flicker. Try making two custom textures, identical but with a different sort (eg. top 2 and top 3).
  5. Replies
    3
    Views
    2,643

    Probably wrong blend function in asset manager

    Probably wrong blend function in asset manager
  6. Thread: Happy New year!

    by Ni3ls
    Replies
    8
    Views
    2,631

    Happy New year!

    Happy new year bitches! That I still own you all in COD2 in 2015
  7. Replies
    3
    Views
    1,513

    COD: AW boostjumping

    Here you go:


    init()
    {
    thread waitforconnect();
    }

    waitforconnect()
    {
  8. Replies
    4
    Views
    3,006

    COD2 modern TDM AND Zombies Server

    Join TMmods Cod2 Server:

    TDM Modern Warfare 2 = IP: 5.175.145.236:28961
    JOIN : xfire:join?game=cod2mp&server=5.175.145.236:28961

    Modern Weapons, Account System, Shopping, Perks, Claymore,...
  9. Replies
    11
    Views
    8,747

    I finally managed to find it, here are the files...

    I finally managed to find it, here are the files for mp_qubic deathrun map: 784

    Also here is an updated video of it:

    https://www.youtube.com/watch?v=1l47n8P3FQk

    Hope you enjoy :)
  10. Replies
    0
    Views
    2,539

    "Dynamic" lights with dx7

    https://www.youtube.com/watch?v=njIYN4OJRRc

    A friend (Radio-xf: walkingcodradio) told me that there was a way to make dynamic lights without using DirectX 9 + dynamic light effects. I tested it...
  11. Thread: RIP STAUFFI

    by Ni3ls
    Replies
    7
    Views
    2,931

    RIP STAUFFI

    I have some sad news. I just heard that Stauffi has died. RIP mate!
    https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10630564_701021749978674_4586270099861829470_o.jpg

    I dont know...
  12. Replies
    7
    Views
    2,123

    Not sure if showing off or serious....

    Not sure if showing off or serious....
  13. Replies
    39
    Views
    16,559

    Hey guys I know this is an old post but like a...

    Hey guys I know this is an old post but like a week ago I downloaded this tool and had the same prob that malyczolg had, so I decided to look inside the .map file and found the solution to run every...
  14. D3DBSP TriangleSoup and Brush generation in Unity3D

    Yo all :D

    Took me some time to implement this:

    731

    The Winding generation is basically from the original Radiant code, converted to C#. Basically it's very simple now to export .map's, but I...
  15. Thread: CoD2 Custom Maps

    by pollo
    Replies
    11
    Views
    8,747

    Another zombie map :p Strangeland (vid +...

    Another zombie map :p

    Strangeland (vid + .iwd): released it about a year ago, but since it had some bugs I fixed them and finally released about 4 months ago (lately, I'm uploading vids of old...
  16. Thread: CoD2 Custom Maps

    by pollo
    Replies
    11
    Views
    8,747

    "mp_maya" made by me (xf: drakker07). I finished...

    "mp_maya" made by me (xf: drakker07). I finished it 2 or 3 months ago, but I wanted to share with you :)

    Some ideas were given by ZombieM (xf: tripp12345). He recorded this vid too

    ...
  17. Thread: Wall-of-shame

    by IzNoGoD
    Replies
    13
    Views
    10,971

    Sticky: 10characters

    10characters
  18. [COD1] Import any playermodel [COD2/4/5/6/BO/BO2/GHOSTS]

    http://cod1.eu/img/tutorial_1/12;05;04 29-05-2014.png

    Make sure you check all the sides, e.g top, right.

    Rigging

    As for the advanced maya user they would probaby know how to rig it.
    ...
  19. Replies
    6
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    3,914

    COD2 Modern Weapons

    Hello , I'm new here and i think i share my works :D
    https://www.youtube.com/user/jonnyhoek <- this is my youtube chanel and here found my work's with video
    Example...
  20. Replies
    4
    Views
    3,207

    Does it actually compile without errors? So it...

    Does it actually compile without errors? So it generates a mp_mapname.d3dbsp

    If not, try to compile it manually with "CoD2CompileTools.exe" and look for the error message and fix it.
  21. Replies
    2
    Views
    2,567

    http://www.opferlamm-clan.de/wbb2/thread.php?threa...

    http://www.opferlamm-clan.de/wbb2/thread.php?threadid=5307
    level._effect is undefined and so it throws you the error for the entry.

    simply type level._effect = []; before you call the...
  22. Thread: preGSC

    by kung foo man
    Replies
    19
    Views
    5,633

    690 (ten chars)

    690
    (ten chars)
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