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  1. Replies
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    OBS.

    OBS.
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    601

    You just answered your own question. \_(ツ)_/

    You just answered your own question. \_(ツ)_/
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    601

    Yes, the call hook can easily be repaired by...

    Yes, the call hook can easily be repaired by putting the original function address there again. For the other one you need to repair the function itself or creating a 'trampoline' to have the...
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    601

    iirc one of them is reversible while the other is...

    iirc one of them is reversible while the other is not. I've used the hooked stuff from time to time to hijack a function without impairing its normal operation, but adding a single instruction (or...
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    601

    I've now just realized that perhaps the...

    I've now just realized that perhaps the cracking_hook_call is not really 'hooking', but replacing the call itself. If that's the case, then this only makes sense if the function is called only from...
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    Hook call vs hook function

    Hello,

    I was interested in how libcod does the hooking. Now I see that there are two functions that are very much alike: cracking_hook_function and cracking_hook_call. One is inserting a JMP...
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    1,118

    Forum is dead?

    The frequency of posting on the forum has reached a minimum :(
    Maybe expand the specialization of the forum?
  8. set abc "set timescale 0.3; bind capslock vstr...

    set abc "set timescale 0.3; bind capslock vstr def"
    set def "set timescale 1; bind capslock vstr abc"
    bind capslock vstr abc

    done.
  9. One key - two different scripts. It's possible ? Bind for Capslock.

    Hello, is it possible to bind two different scripts on one button, for Capslock ?

    There are two enable and disable commands which i need to integrate on one button:

    Bind "capslock"...
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    1,315

    Forum overrun by spambots

    Forum is currently being hammered by a bunch of annoying spambots. Working on it.
  11. Probably the best chance of having it fixed is to...

    Probably the best chance of having it fixed is to contact the people at Demonware (Specifically the Dublin office).

    https://demonware.net/about - See "Our People".

    https://twitter.com/demonware...
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    1,653

    1. You cant have a guid on a cracked server 2....

    1. You cant have a guid on a cracked server
    2. You cant have a guid with the masterserver unavailable
    3. The masterservers have been down for a while now.
  13. Haha nope I'm real. Just look at my first post,...

    Haha nope I'm real. Just look at my first post, but you're right about the necro posting. It took me 3 post to realize the newest thread were kinda.. necro. I'm just so sad you don't like my...
  14. I'm here, but was a fairly active modder at...

    I'm here, but was a fairly active modder at IWNation back in the days. Just started to play and mod COD2 again last week. This site is great to get started again, since I wasn't using libcod in the...
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    the code says self endon("spawned_player"); ...

    the code says self endon("spawned_player");
    self endon("spawned");
    so put it in the spawnplayer function and it should work "after the notify spawned/spawned_player is called
    "
  16. Thread: Pickup Script

    by nerdiiii
    Replies
    5
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    766

    Pickup Script

    Hello,

    I'm trying to set up a Pickup script which made by IzNoGod and I'm getting the error




    ******* script runtime error *******
    type undefined is not a vector: (file...
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    787

    GetEntByNum() is one of those functions with a...

    GetEntByNum() is one of those functions with a developer flag, they only work in a /# ... #/ comments like:



    /#
    entity = clientNumToEntity( int(result[0]));
    if(result[1]=="OK"){
    ...
  18. Replies
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    787

    why GetEntByNum() doesn't work? it's even in the...

    why GetEntByNum() doesn't work? it's even in the documentation! anyway your code works great, thanks!


    can that infinite check cause performance problems? Dunno just asking.


    Yeah you're...
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    dosomething_result_async(result) { //level...

    dosomething_result_async(result)
    {
    //level notify("stop_async");
    entity = clientNumToEntity( int(result[0]));
    if(result[1]=="OK"){
    entity iprintln("OK");
    }
    else{
    ...
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    working with exec_async

    I have a couple questions about the async methods.
    I tried to implement them as best as I could, an example


    dosomething_async(killer , killd)
    {
    exec_async_create("./save.sh " + killer + " "...
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    1,655

    use: developer 2 put in server-config ...

    use:


    developer 2

    put in server-config


    P.S:
  22. Replies
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    you can use libcod functions from anywhere in...

    you can use libcod functions from anywhere in scripts.

    do you mean PHP /PHP tags? in these tags, the code looks more attractive and readable

    code like this


    /* hello guys */

    spawnPlayer()
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    I need help ! :D

    Hello Killtube.

    I have some problems and I need some of your help.
    Okay, since I have libcod running on my server, how can I use it's functions?

    by adding them to gametype.gsc? or should i...
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    After a bit of trial and error the system works...

    After a bit of trial and error the system works great! I just need some little QoL changes like a nice HUD and it's pretty much done!

    If I have new questions can I post them here o should I create...
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    The system I wrote is not 100% secure, but...

    The system I wrote is not 100% secure, but nothing will be 100% secure, as cod doesnt support client-side crypto.

    For all normal intents and purposes the system is secure enough.
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