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  1. Replies
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    Running cod2_lnxded on jslinux

    This is just for fun... for now :^)

    1) Visit https://bellard.org/jslinux/vm.html?url=buildroot-x86.cfg&mem=256 (mem=256 for more memory)
    2) Download both files from:...
  2. Translation: Hello PHP, please could you help me...

    Translation: Hello PHP, please could you help me since I want to run a cracked Call of Duty UO server and it does not appear in the servermaster that I have to do so that it appears from now on thank...
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    What are you interested in next to CoD?...

    What are you interested in next to CoD? Personally I have big goals and in some time a big overhaul might happen (idtech3/libwebgame related), but until then, it might feel pretty dead'ish

    I can...
  4. CS:GO is host_timescale and not timescale

    CS:GO is host_timescale and not timescale
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    Our beloved IzNoGoD suggested this AI bot...

    Our beloved IzNoGoD suggested this AI bot detector service: https://getipintel.net/

    Just integrated it into the register process:



    <?php

    $ip = $_SERVER['REMOTE_ADDR'];
    $mail =...
  6. Had the same problem once, you might be able to...

    Had the same problem once, you might be able to pick what you need:




    <?php
    echo "scriptdata2mysql by 123123231 29.05.2013\n";

    mysql_connect("127.0.0.1:3306", "root", "asd");...
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    KILLTUBE goes Minecraft (again)

    Direct Connect Server Address: minecraft.killtube.org

    Shortcut is configured aswell: mc.killtube.org

    I will develop alot of nice stuff for the 1000x1000 chunks, which will not rely on the...
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    Blender export to d3dbsp

    Yo all, I just had an idea.

    So everybody is using Radiant to compile the .map file via q3map/cod2map etc.

    But as much I realize, it should be possible to generate a .bsp directly from blender...
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    2,911

    Should be these CONTENTS_ flags:...

    Should be these CONTENTS_ flags: https://github.com/iortcw/iortcw/blob/master/MP/code/qcommon/surfaceflags.h




    #define CONTENTS_SOLID 1 // an eye is never valid in a solid
    ...
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    Dynamic method for speed optimisation

    I am currently porting some JavaScript code and I don't know the best way to port over such code:



    function verySlowCalculationOnlyDoThisOnce() {
    console.log("logging slow calculation");
    ...
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    Using this now: ...

    Using this now:

    https://github.com/dariomanesku/cmftStudio

    Has lots of options for exporting cubemaps etc. and works nicely with PBR
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    hdr to dds cubemap

    Hi all,

    which tool do you use to convert .hdr files to dds cubemap?

    I found https://gpuopen.com/archive/gamescgi/cubemapgen/ but I'm still somewhat confused how to use it

    I wanna use these...
  13. weapon shops on wall, nodl zombies, mp_carentan example files

    mp_carentan.gsc



    // something is going wrong.
    // the bot isnt linked to the helper
    // maybe a wait 0.05 is missing ("let it happen")
    spawnPopulationBots()
    {
    helper =...
  14. I made a JavaScript version, so you can run...

    I made a JavaScript version, so you can run custom queries in the browser: http://killtube.org/crackedvodka/

    repo: https://github.com/KILLTUBE/CoD2MapDeaths.js

    As KILLTUBE member you have write...
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    mp_surf_utopia in PBR (libwebgame)

    https://www.youtube.com/watch?v=dEBteWoHiCw
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    2,034

    There is one last ramp in mp_surf_utopia which...

    There is one last ramp in mp_surf_utopia which acts like a push-player-in-air-ramp when surfing over it with some speed.... I tried for hours all kinds of different ioquake3 settings and even...
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    Also fixed the "bsp bugs" lol... solved it by...

    Also fixed the "bsp bugs" lol... solved it by increasing MIN_WALK_NORMAL... seems like a few surf_utopia planes scratch that dot product... sometimes
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    Found proper aircontrol function:...

    Found proper aircontrol function: https://github.com/ETrun/ETrun/blob/master/src/game/bg_pmove.c#L841



    static void PM_Aircontrol(pmove_t *pm, vec3_t wishdir, float wishspeed) {
    float zspeed,...
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    ioquake3 + surf pmove + map surf_utopia

    fixed my vmf2map converter to support ioquake3 somewhat:


    https://www.youtube.com/watch?v=tRC1DwX9pi4

    bsp/surface bugs somewhat disappeared aswell since using a bunch of different shaders, I...
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    mp_toujane on acid

    https://www.youtube.com/watch?v=Ts3R3sp7LqM

    16 minutes of testing around, quite some nice scenes... the pbr stuff can look so beautiful
  21. showing off current state while profiling with 32 bots

    https://www.youtube.com/watch?v=bMsRFwSHRfQ

    I'm pretty sure this can be optimized *somehow*.. hierarchy optimization, or maybe putting some stuff in WebWorkers etc.

    Didn't test yet to spawn the...
  22. PBR Sneak Preview, ioquake3 + PlayCanvas renderer

    https://www.youtube.com/watch?v=LcDTannSTCc

    Kicked rend2 out of ioquake3 since it looks ugly and it only supported undynamic 90s .shader-files and non-standard 3d formats. Was alot of work, but...
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    How about using a proper programming language...

    How about using a proper programming language https://en.wikipedia.org/wiki/Multiple_dispatch#Julia
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    Please describe the solution then

    Please describe the solution then
  25. Hi, welcome to the forum ^^ I don't know if...

    Hi, welcome to the forum ^^

    I don't know if you mean client-side via wine, but server side is:

    Make a directory next to your main directory called pb

    Then cd pb into it and just download the...
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