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    hi here u find some cool stuff...

    hi here u find some cool stuff
    http://www.diegologic.net/diegologic/CoD_tools/XmodelExporter.htm
    http://tom-crowley.co.uk/downloads/
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    DoAirstrike() { self...

    DoAirstrike()
    {
    self endon("killed_player"); // STHM Modifikation

    hier muss das killed player auf jedenfall weg

    und beim spawn zur sicherheit in der spawnplayer funktion nochma
    if...
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    muss das killed player wegmachen zb bei cleanup...

    muss das killed player wegmachen zb bei cleanup und vlt noch bei anderen
  4. u can try this bind k "ent_fire weapon_*...

    u can try this
    bind k "ent_fire weapon_* addoutput classname weapon_knifegg"
    or like this
    bind k 'ent_fire weapon_* addoutput "classname weapon_knifegg"'
    not tested
    or u can make a custom cvar...
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    the code says self endon("spawned_player"); ...

    the code says self endon("spawned_player");
    self endon("spawned");
    so put it in the spawnplayer function and it should work "after the notify spawned/spawned_player is called
    "
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    u can create a empty sound file with a tool like...

    u can create a empty sound file with a tool like Audacity and play it to stop the sound
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    i use 2 monitors too. 1 with hdmi @60hz the other...

    i use 2 monitors too. 1 with hdmi @60hz the other with sub @144hz , i guess that isnt the trigger
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    interesting ,my exe is renamed too but i just...

    interesting ,my exe is renamed too but i just added _normal behind .maybe u just have to rename it then?
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    intel and nvidia

    intel and nvidia
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    nope no crashes here never had any crashes im on...

    nope no crashes here never had any crashes im on
    version 1803 now
    works with compatibility mode and without
    all windwos/xbox gaming stuff is disabled
    and the game was not installed (copy from...
  11. hi i dont believe there is a real documetation ...

    hi i dont believe there is a real documetation except some older functions in https://znation.nl/cod4script/.i can show u how i get stuff working
    for the list of all functions u have to look in...
  12. Thread: K/D Ratio

    by vanfreddy
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    864

    try this iprintlnbold("\n *** Test:"+getSubStr(...

    try this
    iprintlnbold("\n *** Test:"+getSubStr( (3/11) , 0 , 3 ));

    u should also add a check if its greater then 10 or 100 and then increase the endindex

    end = 3;

    if (kd >= 10) end = 4;...
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    this should work vectorScale( vector, scale )...

    this should work

    vectorScale( vector, scale )
    {
    x = vector[0] * scale;
    y = vector[1] * scale;
    z = vector[2] * scale;

    return ( x, y, z );
    }
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    im not sure but i think u have to define what u...

    im not sure but i think u have to define what u wanna pickup
    init()
    {
    self endon("disconnect");

    self notify("newpka");
    self endon("newpka");

    self.pent = 1; //or "self.pent = ...
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    looking at the other code above i think a bracket...

    looking at the other code above i think a bracket is wrong placed

    line 115
    }
    else
    return;

    u removed

    if (isDefined(self.pufa) ||...
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    good luck,here is a video of my version from 2016...

    good luck,here is a video of my version from 2016 i stopped working on it because of a hardrive crash and lost my sources it contains nearly all features u plan to add so if u have any questions feel...
  17. Thread: IP range

    by vanfreddy
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    hi u can split the ips with strtok and then...

    hi
    u can split the ips with strtok and then compare it like this


    IsOk(testIp,ranges,index)
    {
    r = strtok(ranges,".");
    t = strtok(testIp,".");
    if(!isdefined(t[index-1])) return false;...
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    hi all another big Disadvantage using Bots ist...

    hi all
    another big Disadvantage using Bots ist the problem when the hitboxes are touching each other u cant hit them with weapons, only splash damage works like grenades .i could never fix it only...
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    i found the error i exported the wrong the ads...

    i found the error i exported the wrong the ads down joints
    now its working
    http://217.172.178.19/Vanfreddy/raygun2_working_animations.mp4
    thank you for sharing
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    I select all joints except tag_view and...

    I select all joints except tag_view and tag_weapon and for ads just tag_view and tag_torso
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    Hello I tried to follow your instructions and...

    Hello
    I tried to follow your instructions and ending with this result

    http://217.172.178.19/Vanfreddy/buggy_ray_animation.avi
    Any idea what I'm doing wrong?

    Im using Bo2 FarmgirlArms...
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    ups forgot it again^^

    ups forgot it again^^
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    hi ya sorry i saw the error but couldnt find a...

    hi
    ya sorry i saw the error but couldnt find a edit button so i hoped u see it.
    u have to change the
    for(i=0;i<level.visibleplaces;i++) to
    for(i=0;i<level.visibleplaces.size;i++)
    and u should...
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    hi ur problem is u get an array...

    hi ur problem is u get an array level.visibleplaces = getentarray("getseen","targetname");


    largepatrol() //called from main()
    {
    level.patrolstarter = getent("patrol1","target"); //the...
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    http://wiki.modsrepository.com/index.php?title=Cal...

    http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Ripping_sounds
    http://forum.drdteam.org/viewtopic.php?f=6&t=3735
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