You're calling the wrong function.
Call once to DisableGlobalPlayerCollision() when you have libcod
Then setcontents(256) on spawn.
setcontents(257) for a moment if you need bullettrace (that...
Type: Posts; User: IzNoGoD
You're calling the wrong function.
Call once to DisableGlobalPlayerCollision() when you have libcod
Then setcontents(256) on spawn.
setcontents(257) for a moment if you need bullettrace (that...
Just try with setcontents(256) every frame on every player...
Where did i ever write that?
I just asked if you could try on 1.2/1.3 so the 1.0 factor is not a concern.
can you try on 1.3/1.2?
do you call setcontents(0); on every player every serverframe?
Might also do with setcontents(256);, as that bit seems to set collision to moving brushes (useful)