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  1. Replies
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    1,367

    Auto-restart after CoD2 engine errors (====...

    Auto-restart after CoD2 engine errors (==== ShutdownGame ====) too or only after CoD2 process crash?
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    5
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    1,367

    Where is the logging and auto restart part? How...

    Where is the logging and auto restart part? How do u manage that?
  3. I made a JavaScript version, so you can run...

    I made a JavaScript version, so you can run custom queries in the browser: http://killtube.org/crackedvodka/

    repo: https://github.com/KILLTUBE/CoD2MapDeaths.js

    As KILLTUBE member you have write...
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    5
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    865

    CoD2 Menu Builder

    Hi,

    I had some spare time recently and i decided to make this "menu builder" for Call of Duty 2. It's very simple to use and saves a lot of time if you're trying out different designs.

    1545
    ...
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    21,980

    Back then programming was hard, nowadays every 10...

    Back then programming was hard, nowadays every 10 year old can learn it. Just stop being lazy.

    1392
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    1,842

    Pushed some experimental stuff to dev branch,...

    Pushed some experimental stuff to dev branch, might wanna test. Basicly rewrote everything for structures, added custom bot usermove stuff, bots are not lagging anymore, etc, some fixes are still...
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    2,393

    Try to hack this VBulletin

    Yo all,

    just noticed this strange "Test" guy and had a bad feel about the forum security, as if he needed a thread to test some exploits or something. I googled some VB exploits and immediately...
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    747

    Yo lonso, to get a little overview: ...

    Yo lonso, to get a little overview:

    G_AddEvent: https://github.com/id-Software/Quake-III-Arena/blob/master/code/game/g_utils.c#L574
    And PM_AddEvent:...
  9. Replies
    5
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    1,577

    The async support has been added and so far has...

    The async support has been added and so far has been more or less stable, but still quite experimental for now.

    Currently limited to 256 rows/fields max and 512 async tasks max (you proably won't...
  10. Replies
    5
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    1,577

    [WIP] SQLite support for libcod

    I'm currenctly working on SQLite support for libcod. MySQL is nice but might be too heavy and/or hard for some people. SQLite is a lightweight and compact local database engine, and it's also quite...
  11. Replies
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    1,842

    Some latest updates

    You may notice some updates in my git lately, so gonna explain some of them.

    You can now choose between my and orignal MySQL variant:

    1373

    You can compile without MySQL too, you proably...
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    865

    There are some mappers who are trying to protect...

    There are some mappers who are trying to protect their maps from stealing by wrapping all spawns in a script_brushmodel (so players cant move), and the map script (maps/mp/mp_yourmapname.gsc) is then...
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    1,424

    Do this thing.

    Do this thing.
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    2,120

    I guess single values like 100 might be...

    I guess single values like 100 might be transferable through multiple macros, but stuff like 100 200 for colors e.g. fails (dunno what A in your example is). So just try to split the values into...
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    2,120

    I recogn this bug, but forgot the details but...

    I recogn this bug, but forgot the details

    but you actually can have variables in macros as kung did it here (DVAR_CHECK):...
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    9,984

    Sticky: - ADSaim doesnt make a bot "aim at visible...

    - ADSaim doesnt make a bot "aim at visible players". All it does is simulate a right mouse-click, probably without the toggle functionality (aka keep it set to true until you want the bot to zoom out...
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    905

    :) Thats why your text was wrapped on the itemdef...

    :) Thats why your text was wrapped on the itemdef boundary then I guess
  18. Replies
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    905

    maybe you have had autowrapped in your itemdef?

    maybe you have had autowrapped in your itemdef?
  19. Replies
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    814

    https://killtube.org/showthread.php?1504-execKeyIn...

    https://killtube.org/showthread.php?1504-execKeyInt&p=6711&viewfull=1#post6711
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    814

    execKeyInt 32 { scriptMenuResponse "char_space" }...

    execKeyInt 32 { scriptMenuResponse "char_space" }
    execKeyInt 127 { scriptMenuResponse "char_backspace" }
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    setItemColor "leave" forecolor 0 0 0 0;

    setItemColor "leave" forecolor 0 0 0 0;
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    727

    Better late than never...

    fragButtonPressed() and smokeButtonPressed() for your modding pleasure.


    https://github.com/voron00/libcod/commit/d93aaa6ce1e6e6e6bb9f272cfaa4257642205a69
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    Steam store - good discount for CoDs

    Not sure if this is the appropriate board, but anyway

    Discounts ranging from 33% to 66% for CoDs right now.
    Most of them are at 50%.

    Ends on Monday
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    Just looked at the script again. Why are you...

    Just looked at the script again. Why are you moving the linker 380 units per serverframe? Do you really need your clients to be racing through the map with noclip at 7600 units/sec?
  25. Thread: Nazi flags

    by kubislav23
    Replies
    2
    Views
    1,200

    afrika_banner_german1

    afrika_banner_german1
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