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  1. Replies
    5
    Views
    865

    CoD2 Menu Builder

    Hi,

    I had some spare time recently and i decided to make this "menu builder" for Call of Duty 2. It's very simple to use and saves a lot of time if you're trying out different designs.

    1545
    ...
  2. Working Wine D3D Port for playing CoD2 via OpenGL on Windows 10

    Just found this, kinda new repo:

    https://fdossena.com/?p=wined3d/index.frag
    https://github.com/adolfintel/wined3d4win

    It works pretty nicely, but a few drawbacks:
    - switching windows with...
  3. Replies
    18
    Views
    2,003

    Make sure you self endon("disconnect") or there...

    Make sure you self endon("disconnect") or there will be a lot of threads running after a client disconnects.
  4. Replies
    11
    Views
    4,901

    set this function to libcod: void...

    set this function to libcod:



    void gsc_utils_getweaponidbyname() {

    char* weapon;
    if(!stackGetParams("s", &weapon)) {
    printf("scriptengine> wrongs args for:...
  5. Replies
    10
    Views
    1,673

    When fixing silent aim, maybe do something like...

    When fixing silent aim, maybe do something like this (after you get the players eye-pos based on the current stance):


    trace = bulletTrace( start , end , true , attacker );

    if( !isDefined(...
  6. Replies
    1
    Views
    2,393

    Try to hack this VBulletin

    Yo all,

    just noticed this strange "Test" guy and had a bad feel about the forum security, as if he needed a thread to test some exploits or something. I googled some VB exploits and immediately...
  7. Replies
    1
    Views
    3,483

    Some Cod2 mods for download

    Hello guys! I want to share some of my old mods for cod2, basically some modern mods.
    So if someone wants to try them download links are on my youtube channel :)
    ...
  8. Replies
    8
    Views
    1,619

    With the built-in functions you cant. You would...

    With the built-in functions you cant. You would need to read the whole file in order to get to the last line. This is very ineffective as log files can get huge (we're talking in MB).
    In my old...
  9. Replies
    26
    Views
    6,070

    This is going to be a very very long reply, and...

    This is going to be a very very long reply, and after this I'm also out.

    I'll put ALL your messages in quotes here, and number your points. Then, I'll go through them on a point-by-point basis,...
  10. Replies
    4
    Views
    1,485

    Yes.

    Yes.
  11. Replies
    7
    Views
    1,551

    Color codes support for printf

    1289

    https://github.com/voron00/libcod/commit/2bbb599d7cf39dfc788d2172da0a880cfb5d3f24

    Note 1: Your terminal MUST support and have enabled ANSI colors.
    Note 2: Same for your ssh client.
    Note...
  12. Thread: Lib error

    by Paho
    Replies
    14
    Views
    2,717

    ask Letlev...

    ask Letlev
    http://cloud-3.steamusercontent.com/ugc/93850558424225537/157C20E9E6EC59AD0D5E6C6C7EE604403883BFB6/
  13. Replies
    3
    Views
    1,256

    clientcommand(-score); ?

    clientcommand(-score);

    ?
  14. Replies
    11
    Views
    4,901

    Big update on this one in my libcod repo: ...

    Big update on this one in my libcod repo:

    First of all, these functions will only work on bots now, i see no purpose for then on a real players.

    setWalkDir(dir); // Unchanged
    setLean(dir);...
  15. Replies
    0
    Views
    2,947

    Sticky: [how-to] Properly create your map.iwd file

    Hey all

    Another tutorial: how to pack your map from scratch including making a loadingscreen.

    To start off: make sure "hide known file extensions" is turned OFF in your file explorer options...
  16. Replies
    4
    Views
    987

    Then you can only use the function 'MapExists...

    Then you can only use the function 'MapExists' if the map has been loaded.
  17. Replies
    2
    Views
    2,706

    Install 8.5 version * link removed *...

    Install 8.5 version
    * link removed *
    Instruction:

    1. Create a folder name is "Flexlm" to "C" hard drive, even if you are installing to a different drive
    2. Copy both files (aw.dat and...
  18. Replies
    29
    Views
    4,705

    if(current=="iwx_sprint_mp") current=Sprint();...

    if(current=="iwx_sprint_mp")
    current=Sprint();
    Sprint()
    {
    self endon("disconnect");
    self notify("start_sprinting");
    sprint_weap="iwx_sprint_mp";
    slot="";
    if(self getcurrentweapon()==self...
  19. Replies
    29
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    4,705

    test() { slot="kot"; return slot; }...

    test()
    {
    slot="kot";
    return slot;
    }
    if(args[0]=="test")
    {
    iprintlnbold(test());//output: kot
    return;
    }
  20. Replies
    29
    Views
    4,705

    I'm tested it's working

    I'm tested it's working
  21. Replies
    29
    Views
    4,705

    AHahAhahHaha

    AHahAhahHaha
  22. Replies
    29
    Views
    4,705

    CodeCallback_PlayerCommand(args) { self...

    CodeCallback_PlayerCommand(args)
    {
    self endon("disconnect");
    bingband=test();
    }
    test()
    {
    slot=3;
    return slot;
    }
  23. Replies
    29
    Views
    4,705

    This visible within a given function Use level...

    This visible within a given function
    Use level or self or return;
    return slot;

    test()
    {
    //... use if()
    slot="kot";
    //... use if()
    slot="pog";
  24. Thread: !!!!!!README!!!!!

    by Paho
    Replies
    2
    Views
    3,959

    :(:(:(:( okay :(:(:(:(

    :(:(:(:( okay :(:(:(:(
  25. Thread: Player's height

    by Paho
    Replies
    0
    Views
    1,810

    Player's height

    1 square in radiant = 8 unit's = 20.4 centimeters = 0.7 feet
    1 unit = 2.55 centimeters = 1 inch
    1 foot = 12 inches = 30.6 centimeters 0.31 meters

    Player's height = 178 centimeters = 1.78 meters...
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