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  1. Replies
    4
    Views
    340

    Use the latest libcod. It auto-kicks zmbi slots.

    Use the latest libcod. It auto-kicks zmbi slots.
  2. Replies
    5
    Views
    517

    Poll: Voted other: please post. Posting.

    Voted other: please post.

    Posting.
  3. Thread: Cod2 problem

    by IzNoGoD
    Replies
    8
    Views
    836

    seta r_mode "2560x1440"

    seta r_mode "2560x1440"
  4. Thread: Cod2 problem

    by IzNoGoD
    Replies
    8
    Views
    836

    Manually edit the .cfg file in...

    Manually edit the .cfg file in main/players/yournamehere/config_mp.cfg
  5. Thread: Cod2 problem

    by IzNoGoD
    Replies
    8
    Views
    836

    Open the game as admin. Dont join any server....

    Open the game as admin.

    Dont join any server.

    Change your settings.

    Close your game.

    Done.
  6. Replies
    2
    Views
    322

    https://i.gyazo.com/d2dac19119e3a817d885eec8ec7f5e...

    https://i.gyazo.com/d2dac19119e3a817d885eec8ec7f5e93.png

    maps/mp/gametypes/_weapons.gsc
  7. Thread: mysql init

    by IzNoGoD
    Replies
    10
    Views
    972

    https://github.com/iznogod/OSJH/blob/master/OSJH/j...

    https://github.com/iznogod/OSJH/blob/master/OSJH/jh/mysql.gsc

    Feel free to use. Some example usages also shown in the related files.
  8. Replies
    3
    Views
    656

    Does your UpdateKillstreakHUD have a while/for...

    Does your UpdateKillstreakHUD have a while/for loop in it with a wait (or waittill) nested inside? If so, try threading the call to that.

    Also, why are you storing the killing spree in a .pers...
  9. Replies
    3
    Views
    662

    If you have fastdl working, then you should add...

    If you have fastdl working, then you should add +set fs_game mymod to the startup line, and move the files into that directory.
  10. Replies
    18
    Views
    1,676

    stackPushString(timestring); And drop the...

    stackPushString(timestring);

    And drop the stripped_time thing.
  11. Replies
    18
    Views
    1,676

    Make sure you self endon("disconnect") or there...

    Make sure you self endon("disconnect") or there will be a lot of threads running after a client disconnects.
  12. Replies
    18
    Views
    1,676

    https://killtube.org/showthread.php?2087-Tutorial-...

    https://killtube.org/showthread.php?2087-Tutorial-settext()-without-precaching

    Don't use the makelocalized thing for stuff that changes a lot, you'll end up with an aweful lot of configstrings.
  13. Thread: K/D Ratio

    by IzNoGoD
    Replies
    4
    Views
    575

    iprintlnbold(int(kdratio*100)/100);

    iprintlnbold(int(kdratio*100)/100);
  14. Replies
    7
    Views
    1,183

    Cod seems to load the port as an int16, while it...

    Cod seems to load the port as an int16, while it should get loaded as an uint16. This means any port above 32k is shown as its negative counter part (port number minus 65k)
  15. Replies
    5
    Views
    1,036

    PLEASE put your precache in the appropriate...

    PLEASE put your precache in the appropriate (initialize) position. Not in a user-callable script.
  16. Replies
    7
    Views
    1,151

    It does use it, cause that's hardcoded. It...

    It does use it, cause that's hardcoded. It specifies which impact fx to use on rocket impact.


    https://i.gyazo.com/74eb17d4d873986ce6b312dede656949.png
  17. Replies
    19
    Views
    2,895

    I've made a sprint mod once and coded around this...

    I've made a sprint mod once and coded around this issue. It became quite bothersome to code around it properly, and I'm not convinced by the code quality that came out of that.
  18. Replies
    5
    Views
    652

    For the first 500 units (maxdamagerange) it'll do...

    For the first 500 units (maxdamagerange) it'll do 50 damage per shot. After that, it falls off to 35 damage at the range of 1250. So at 1000 range, it'll do 40 damage per shot ( maxdmg - ((range -...
  19. Replies
    23
    Views
    7,028

    It started, you just didnt specify a map to run.

    It started, you just didnt specify a map to run.
  20. Replies
    14
    Views
    1,790

    Why do you have literally 10 iwds in your main?...

    Why do you have literally 10 iwds in your main? c9 c8 c7 c6 c4 c3 c29 c28 c27 c26 c25 c24 c23 c22 c21 c20 c2 c18 c17 c16 c15 c14 c13 c12 c11 c10 c1

    Your info string is too long, causing mass...
  21. Replies
    14
    Views
    1,790

    No, from the serverconsole of your RUNNING server.

    No, from the serverconsole of your RUNNING server.
  22. Replies
    14
    Views
    1,790

    Feels like your .iwd has _svr_ in the name,...

    Feels like your .iwd has _svr_ in the name, meaning it's only for server-usage, thus not forcing the clients to download it.
  23. Replies
    1
    Views
    420

    SD uses map_restart(true); in script iirc,...

    SD uses map_restart(true); in script iirc, effectively reloading the map without wiping level.game (aka the game[] array) and the player.pers[] arrays.

    You should set your sv_wwwdldisconnected to...
  24. Replies
    1
    Views
    504

    use linux.

    use linux.
  25. Replies
    35
    Views
    15,353

    English forum, please speak english.

    English forum, please speak english.
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