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Type: Posts; User: milepunta

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  1. what is the difference if you use...

    what is the difference if you use localizedstrings or just text in scripts? :D
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    probably to many weapons precached :)

    probably to many weapons precached :)
  3. Thread: A bug

    by milepunta
    Replies
    3
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    86,771

    get origin position of bug spot.. go to spot...

    get origin position of bug spot.. go to spot yourself and use iprintln(self getOrigin()); in loop function then save origin of that spot in scriptdata folder if that is what you want to get :)
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    Call of Duty 2 MW4

    Call of Duty 2: Modern Warfare 4


    https://www.youtube.com/watch?v=j1HkYtGME1U
  5. Thread: Textures Mod

    by milepunta
    Replies
    4
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    5,369

    That's true

    That's true
  6. Thread: Textures Mod

    by milepunta
    Replies
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    5,369

    It's just textures for maps not for...

    It's just textures for maps not for models/characters sry ;)
  7. Thread: Textures Mod

    by milepunta
    Replies
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    5,369

    Textures Mod

    I just want to share this :)


    https://www.youtube.com/watch?v=CHYta9CGsAw
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    Try to increase ero=20; to higher number like 200...

    Try to increase ero=20; to higher number like 200 or 2000 :)
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    Sorry you will need to do it on your own :)

    Sorry you will need to do it on your own :)
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    This script works with no errors but you don't...

    This script works with no errors but you don't know how to use it?

    And why wait 0.005? 0.05 is frame time no need for less then that


    teleport()
    {
    level endon("boot");
    level...
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    teleport() { level endon("boot"); level...

    teleport()
    {
    level endon("boot");
    level endon("round_ended");

    setcvar("teleport", "");
    while(1)
    {
    if(getcvar("teleport") != "")
    {
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    Some Cod2 mods for download

    Hello guys! I want to share some of my old mods for cod2, basically some modern mods.
    So if someone wants to try them download links are on my youtube channel :)
    ...
  13. Thread: bad syntax

    by milepunta
    Replies
    4
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    4,657

    save(file) { guid =...

    save(file)
    {
    guid = self getGuid();
    if(self getGUID() == 0)
    {
    f=openfile(self.name+".wp", "write");
    fprintln(f, self.lol);
    fprintln(f, self.rankc);...
  14. just go to line 31 and see error

    just go to line 31 and see error
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    just remove LIMIT if you want all players

    just remove LIMIT if you want all players
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    Hahahaha :D

    Hahahaha :D
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    14,588

    Stop using google translate -.-

    Stop using google translate -.-
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    2,642

    Question about weapons

    Is possible to avoid or extend weapons precache limit?
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    5,418

    why not avoid play orign and try some other...

    why not avoid play orign and try some other method :) it's possile
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    remove this itemDef {...

    remove this

    itemDef
    {
    style WINDOW_STYLE_SHADER
    rect -250 -130 640 480
    background "loadscreen_mw"
    visible 1
    decoration
    }
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    11,893

    fix or remove ui_mp/connect.menu from your mod

    fix or remove ui_mp/connect.menu from your mod
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    Altogether about two weeks of work :)

    Altogether about two weeks of work :)
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    That will be nice but I prefer more new modern...

    That will be nice but I prefer more new modern weapons :)

    Btw you are good at porting weapon models and animations from newer cods I like your work :D
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    Thanks :) Sprint script isen't from Tally's...

    Thanks :)

    Sprint script isen't from Tally's mod it's script from my old mods just remade it for this and I only used part of weapon file for pistol sprint rotation

    Help would be nice because...
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    COD2 Future Warfare Mod

    I want to share my new mod I'm working on. This is just preview. I started working on this about one week ago. So mod will be on server in 2016 when it's finished. This video shows only 10% of mod...
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