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  1. Replies
    12
    Views
    635

    That breaks gsync compatibility though. To GET...

    That breaks gsync compatibility though.

    To GET gsync compatibility on cod2 you have to rename the .exe to iw3mp.exe. That might also help with the crashes as it forces your drivers to use the cod4...
  2. Replies
    4
    Views
    182

    No, your menuresponse is caught in _menus.gsc....

    No, your menuresponse is caught in _menus.gsc. Look how quickresponses are done there.
  3. Thread: Local sound

    by IzNoGoD
    Replies
    4
    Views
    213

    Best to just use the soundalias file for this -...

    Best to just use the soundalias file for this - no need to modify the actual script.

    Manual is embedded in stock soundalias files:



    "# If the text in the first column of a row starts with a...
  4. Replies
    7
    Views
    742

    Both domains work fine now.

    Both domains work fine now.
  5. Replies
    7
    Views
    742

    Auto-redirect from non-https to https is not...

    Auto-redirect from non-https to https is not working.
    www subdomain as well, doesnt redirect to https.

    Also, there are two domains, killtube.org and www.killtube.org
  6. Replies
    6
    Views
    516

    Then use cod4x 1.7a.

    Then use cod4x 1.7a.
  7. Replies
    5
    Views
    598

    Use the latest libcod. It auto-kicks zmbi slots.

    Use the latest libcod. It auto-kicks zmbi slots.
  8. Replies
    5
    Views
    990

    Poll: Voted other: please post. Posting.

    Voted other: please post.

    Posting.
  9. Thread: Cod2 problem

    by IzNoGoD
    Replies
    8
    Views
    1,368

    seta r_mode "2560x1440"

    seta r_mode "2560x1440"
  10. Thread: Cod2 problem

    by IzNoGoD
    Replies
    8
    Views
    1,368

    Manually edit the .cfg file in...

    Manually edit the .cfg file in main/players/yournamehere/config_mp.cfg
  11. Thread: Cod2 problem

    by IzNoGoD
    Replies
    8
    Views
    1,368

    Open the game as admin. Dont join any server....

    Open the game as admin.

    Dont join any server.

    Change your settings.

    Close your game.

    Done.
  12. Replies
    2
    Views
    370

    https://i.gyazo.com/d2dac19119e3a817d885eec8ec7f5e...

    https://i.gyazo.com/d2dac19119e3a817d885eec8ec7f5e93.png

    maps/mp/gametypes/_weapons.gsc
  13. Thread: mysql init

    by IzNoGoD
    Replies
    10
    Views
    1,092

    https://github.com/iznogod/OSJH/blob/master/OSJH/j...

    https://github.com/iznogod/OSJH/blob/master/OSJH/jh/mysql.gsc

    Feel free to use. Some example usages also shown in the related files.
  14. Replies
    3
    Views
    714

    Does your UpdateKillstreakHUD have a while/for...

    Does your UpdateKillstreakHUD have a while/for loop in it with a wait (or waittill) nested inside? If so, try threading the call to that.

    Also, why are you storing the killing spree in a .pers...
  15. Replies
    3
    Views
    721

    If you have fastdl working, then you should add...

    If you have fastdl working, then you should add +set fs_game mymod to the startup line, and move the files into that directory.
  16. Replies
    18
    Views
    1,870

    stackPushString(timestring); And drop the...

    stackPushString(timestring);

    And drop the stripped_time thing.
  17. Replies
    18
    Views
    1,870

    Make sure you self endon("disconnect") or there...

    Make sure you self endon("disconnect") or there will be a lot of threads running after a client disconnects.
  18. Replies
    18
    Views
    1,870

    https://killtube.org/showthread.php?2087-Tutorial-...

    https://killtube.org/showthread.php?2087-Tutorial-settext()-without-precaching

    Don't use the makelocalized thing for stuff that changes a lot, you'll end up with an aweful lot of configstrings.
  19. Thread: K/D Ratio

    by IzNoGoD
    Replies
    4
    Views
    646

    iprintlnbold(int(kdratio*100)/100);

    iprintlnbold(int(kdratio*100)/100);
  20. Replies
    7
    Views
    1,333

    Cod seems to load the port as an int16, while it...

    Cod seems to load the port as an int16, while it should get loaded as an uint16. This means any port above 32k is shown as its negative counter part (port number minus 65k)
  21. Replies
    5
    Views
    1,074

    PLEASE put your precache in the appropriate...

    PLEASE put your precache in the appropriate (initialize) position. Not in a user-callable script.
  22. Replies
    7
    Views
    1,241

    It does use it, cause that's hardcoded. It...

    It does use it, cause that's hardcoded. It specifies which impact fx to use on rocket impact.


    https://i.gyazo.com/74eb17d4d873986ce6b312dede656949.png
  23. Replies
    19
    Views
    3,127

    I've made a sprint mod once and coded around this...

    I've made a sprint mod once and coded around this issue. It became quite bothersome to code around it properly, and I'm not convinced by the code quality that came out of that.
  24. Replies
    5
    Views
    720

    For the first 500 units (maxdamagerange) it'll do...

    For the first 500 units (maxdamagerange) it'll do 50 damage per shot. After that, it falls off to 35 damage at the range of 1250. So at 1000 range, it'll do 40 damage per shot ( maxdmg - ((range -...
  25. Replies
    23
    Views
    8,039

    It started, you just didnt specify a map to run.

    It started, you just didnt specify a map to run.
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